* update spirv-cross to a0fba56 * update spirv-tools to v2026.1 * update spirv-headers to 04f10f6 * update glslang to 16.2.0
7 lines
97 B
GLSL
7 lines
97 B
GLSL
#version 450
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vec4 computePosition(vec4 position)
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{
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return vec4(1.0) + 2.0 * position;
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}
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