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Mathias Agopian 81c71fbbb9 Improve shadow normal bias calculation (#9734)
The previous code used the max of the texel's width or height footprint
in world space to compute the offset; this could both overestimate or
underestimate the bias causing some peter panning or acne.

The new code replaces a sqrt with a dot, but is otherwise similar.
2026-02-25 12:16:13 -08:00
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