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filament/third_party/spirv-cross/reference/shaders-msl/comp/argument-buffers-runtime-array-buffer.argument.device-argument-buffer.argument-tier-1.msl2.comp

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T>
struct spvDescriptor
{
T value;
};
template<typename T>
struct spvDescriptorArray
{
spvDescriptorArray(const device spvDescriptor<T>* ptr) : ptr(&ptr->value)
{
}
const device T& operator [] (size_t i) const
{
return ptr[i];
}
const device T* ptr;
};
struct SSBO
{
float4 v[1];
};
struct UBO
{
float4 v[1024];
};
struct UBOs
{
float4 v;
};
struct SSBOIn
{
float4 v[1024];
};
struct SSBOIns
{
float4 v;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(64u, 1u, 1u);
struct spvDescriptorSetBuffer0
{
device SSBO* o [[id(0)]];
constant UBO* v [[id(1)]];
spvDescriptor<constant UBOs *> vs [[id(2)]][1] /* unsized array hack */;
};
struct spvDescriptorSetBuffer1
{
device SSBOIn* w [[id(0)]];
spvDescriptor<device SSBOIns *> ws [[id(1)]][1] /* unsized array hack */;
};
static inline __attribute__((always_inline))
void in_func(device SSBO& o, thread uint3& gl_GlobalInvocationID, constant UBO& v, thread uint3& gl_WorkGroupID, const spvDescriptorArray<constant UBOs*> vs, device SSBOIn& w, const spvDescriptorArray<device SSBOIns*> ws)
{
o.v[gl_GlobalInvocationID.x] = v.v[gl_WorkGroupID.x];
o.v[gl_GlobalInvocationID.x] = vs[gl_WorkGroupID.x]->v;
o.v[gl_GlobalInvocationID.x] = w.v[gl_WorkGroupID.x];
o.v[gl_GlobalInvocationID.x] = ws[gl_WorkGroupID.x]->v;
}
kernel void main0(const device spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], const device spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
{
spvDescriptorArray<constant UBOs*> vs {spvDescriptorSet0.vs};
spvDescriptorArray<device SSBOIns*> ws {spvDescriptorSet1.ws};
in_func((*spvDescriptorSet0.o), gl_GlobalInvocationID, (*spvDescriptorSet0.v), gl_WorkGroupID, vs, (*spvDescriptorSet1.w), ws);
}