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filament/third_party/spirv-cross/reference/shaders-msl/comp/shared-zero-init.comp

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct SSBO
{
float in_data[1];
};
struct SSBO2
{
float out_data[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u);
constant spvUnsafeArray<float, 4> _31 = spvUnsafeArray<float, 4>({ 0.0, 0.0, 0.0, 0.0 });
kernel void main0(const device SSBO& _22 [[buffer(0)]], device SSBO2& _48 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]])
{
threadgroup spvUnsafeArray<float, 4> sShared;
{
threadgroup uint *sShared_ptr = (threadgroup uint *)&sShared;
uint sShared_sz = sizeof(sShared);
uint sShared_pos = gl_LocalInvocationIndex;
uint sShared_stride = gl_WorkGroupSize.x * gl_WorkGroupSize.y * gl_WorkGroupSize.z;
while (sizeof(uint) * sShared_pos < sShared_sz)
{
sShared_ptr[sShared_pos] = 0u;
sShared_pos += sShared_stride;
}
if (gl_LocalInvocationIndex == 0)
{
sShared_pos = (sShared_sz / sizeof(uint)) * sizeof(uint);
threadgroup uchar *sShared_ptr2 = (threadgroup uchar *)&sShared;
while (sShared_pos < sShared_sz)
{
sShared_ptr2[sShared_pos] = '\0';
sShared_pos++;
}
}
threadgroup_barrier(mem_flags::mem_threadgroup);
}
uint ident = gl_GlobalInvocationID.x;
float idata = _22.in_data[ident];
sShared[gl_LocalInvocationIndex] += idata;
threadgroup_barrier(mem_flags::mem_threadgroup);
_48.out_data[ident] = sShared[(4u - gl_LocalInvocationIndex) - 1u];
}