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filament/third_party/spirv-cross/reference/shaders-msl/comp/threadgroup-boolean-workaround.comp
2025-02-27 14:22:41 -05:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct SSBO
{
float4 values[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u);
static inline __attribute__((always_inline))
void in_function(threadgroup spvUnsafeArray<short4, 4>& foo, thread uint& gl_LocalInvocationIndex, device SSBO& _23, thread uint3& gl_GlobalInvocationID)
{
foo[gl_LocalInvocationIndex] = short4(_23.values[gl_GlobalInvocationID.x] != float4(10.0));
threadgroup_barrier(mem_flags::mem_threadgroup);
_23.values[gl_GlobalInvocationID.x] = select(float4(40.0), float4(30.0), bool4(foo[gl_LocalInvocationIndex ^ 3u]));
}
kernel void main0(device SSBO& _23 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
threadgroup spvUnsafeArray<short4, 4> foo;
in_function(foo, gl_LocalInvocationIndex, _23, gl_GlobalInvocationID);
}