Files
filament/assets/models/prism/prism.obj
Romain Guy 8e00df1de5 Add Color::absorptionAtDistance() to compute absorption for refraction. (#1964)
Specifying the transmittance color at a specific distance is more
user-friendly than specifying absorption coefficients directly.
2019-12-10 18:20:23 -08:00

35 lines
784 B
Plaintext

# Blender v2.81 (sub 16) OBJ File: ''
# www.blender.org
mtllib prism.mtl
o Cube_Cube.001
v 0.500000 0.000000 0.325000
v 0.500000 1.000000 -0.000000
v -0.500000 0.000000 0.325000
v -0.500000 1.000000 0.000000
v 0.500000 0.000000 -0.325000
v -0.500000 0.000000 -0.325000
vt 0.375000 0.000000
vt 0.625000 0.000000
vt 0.625000 0.250000
vt 0.375000 0.250000
vt 0.375000 0.500000
vt 0.375000 0.750000
vt 0.625000 1.000000
vt 0.375000 1.000000
vt 0.125000 0.500000
vt 0.125000 0.750000
vt 0.875000 0.500000
vt 0.875000 0.750000
vn 0.0000 0.3091 0.9510
vn -1.0000 0.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 -1.0000 0.0000
vn -0.0000 0.3091 -0.9510
usemtl None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 6/5/2
f 5/6/3 2/7/3 1/8/3
f 3/9/4 6/5/4 5/6/4 1/10/4
f 4/11/5 2/12/5 5/6/5 6/5/5