Files
filament/libs/filamat/tests/test_clipDistanceFixup.cpp
Ben Doherty dc9510fe25 Support EXT_clip_cull_distance for future use (#6965)
This PR sets up the ability for shaders to use `gl_ClipDistance`, which will be needed in the future. Desktop GL supports this natively. OpenGL ES requires the EXT_clip_cull_distance extension.

Unfortunately glslang does not support this extension, so we have to employ a workaround for mobile when going through glslang. We instead write to `filament_gl_ClipDistance`, and then modify the SPIR-V to decorate this as `gl_ClipDistance`. See the comment in SpirvFixup.h.

Note this PR does not actually use `gl_ClipDistance` yet, so there should be no change to shaders.
2023-07-26 10:01:28 -07:00

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2.2 KiB
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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "SpirvFixup.h"
TEST(ClipDistanceFixup, NoReplacement) {
std::string disassembly =
" OpDecorate %gl_PerVertex Block\n"
" %void = OpTypeVoid\n"
" %3 = OpTypeFunction %void\n";
std::string expected =
" OpDecorate %gl_PerVertex Block\n"
" %void = OpTypeVoid\n"
" %3 = OpTypeFunction %void\n";
EXPECT_EQ(filamat::fixupClipDistance(disassembly), false);
EXPECT_EQ(disassembly, expected);
}
TEST(ClipDistanceFixup, BasicReplacement) {
std::string disassembly =
" OpDecorate %gl_PerVertex Block\n"
" OpDecorate %filament_gl_ClipDistance Location 100\n"
" %void = OpTypeVoid\n"
" %3 = OpTypeFunction %void\n";
std::string expected =
" OpDecorate %gl_PerVertex Block\n"
" OpDecorate %filament_gl_ClipDistance BuiltIn ClipDistance\n"
" %void = OpTypeVoid\n"
" %3 = OpTypeFunction %void\n";
EXPECT_EQ(filamat::fixupClipDistance(disassembly), true);
EXPECT_EQ(disassembly, expected);
}
TEST(ClipDistanceFixup, NoNewline) {
std::string disassembly =
" OpDecorate %gl_PerVertex Block\n"
" OpDecorate %filament_gl_ClipDistance Location 100";
std::string expected =
" OpDecorate %gl_PerVertex Block\n"
" OpDecorate %filament_gl_ClipDistance BuiltIn ClipDistance";
EXPECT_EQ(filamat::fixupClipDistance(disassembly), true);
EXPECT_EQ(disassembly, expected);
}