Files
filament/libs/matdbg/web/api.js
Juan Caldas e205611128 BUGS=397448737
Add WebGPU Support to matdbg
2025-04-30 17:43:28 +00:00

153 lines
4.6 KiB
JavaScript

/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// api.js encapsulates all of the REST endpoints that the server provides
async function _fetchJson(uri) {
const response = await fetch(uri);
return await response.json();
}
async function _fetchText(uri) {
const response = await fetch(uri);
return await response.text();
}
async function fetchShaderCode(matid, backend, language, index) {
let query;
switch (backend) {
case "opengl":
case "essl1":
query = `type=${language}&glindex=${index}`;
break;
case "vulkan":
query = `type=${language}&vkindex=${index}`;
break;
case "metal":
query = `type=${language}&metalindex=${index}`;
break;
case "webgpu":
query = `type=${language}&wgpuindex=${index}`;
break;
}
return await _fetchText(`api/shader?matid=${matid}&${query}`);
}
async function fetchMaterials() {
const matJson = await _fetchJson("api/materials")
const ret = {};
for (const matInfo of matJson) {
ret[matInfo.matid] = matInfo;
}
return ret;
}
async function fetchMaterial(matId) {
const matInfo = await _fetchJson(`api/material?matid=${matid}`);
matInfo.matid = matid;
return matInfo;
}
async function fetchMatIds() {
const matInfo = await _fetchJson("api/matids");
const ret = [];
for (matid of matInfo) {
ret.push(matid);
}
return ret;
}
async function queryActiveShaders() {
const activeVariants = await _fetchJson("api/active");
const actives = {};
for (matid in activeVariants) {
const backend = activeVariants[matid][0];
const shaderModel = activeVariants[matid][1];
const variants = activeVariants[matid].slice(2);
actives[matid] = { backend, shaderModel, variants };
}
return actives;
}
function rebuildMaterial(materialId, backend, shaderIndex, editedText) {
let api = 0;
switch (backend) {
case "opengl":
case "essl1":
api = 1;
break;
case "vulkan": api = 2; break;
case "metal": api = 3; break;
case "webgpu": api = 4; break;
}
return new Promise((ok, fail) => {
const req = new XMLHttpRequest();
req.open('POST', '/api/edit');
req.send(`${materialId} ${api} ${shaderIndex} ${editedText}`);
req.onload = ok;
req.onerror = fail;
});
}
function activeShadersLoop(isConnected, onActiveShaders) {
setInterval(async () => {
if (isConnected()) {
onActiveShaders(await queryActiveShaders());
}
}, 1000);
}
const STATUS_LOOP_TIMEOUT = 3000;
const STATUS_CONNECTED = 1;
const STATUS_DISCONNECTED = 2;
const STATUS_MATERIAL_UPDATED = 3;
// Status function should be of the form function(status, data)
async function statusLoop(isConnected, onStatus) {
// This is a hanging get except for when transition from disconnected to connected, which
// should return immediately.
try {
const matid = await _fetchText("api/status" + (isConnected() ? '' : '?firstTime'));
// A first-time request returned successfully
if (matid === '0') {
onStatus(STATUS_CONNECTED);
} else if (matid !== '1') {
onStatus(STATUS_MATERIAL_UPDATED, matid);
} // matid == '1' is no-op, just loop again
statusLoop(isConnected, onStatus);
} catch {
onStatus(STATUS_DISCONNECTED);
setTimeout(() => statusLoop(isConnected, onStatus), STATUS_LOOP_TIMEOUT)
}
}
// Use browser User-agent to guess the current backend. This is mainly for matinfo which does
// not have a running backend.
function guessBackend() {
const AGENTS_TO_BACKEND = [
['Mac OS', 'metal'],
['Windows', 'opengl'],
['Linux', 'vulkan'],
];
const result = AGENTS_TO_BACKEND.filter((agent_backend) => {
return window.navigator.userAgent.search(agent_backend[0]);
}).map((agent_backend) => agent_backend[1]);
return result.length > 0 ? result[0] : null;
}