Files
filament/samples/materials/bakedTexture.mat
2020-07-14 15:57:56 -07:00

21 lines
387 B
Plaintext

material {
name : BakedTexture,
parameters : [
{
type : sampler2d,
name : albedo
}
],
requires : [
uv0
],
shadingModel : unlit,
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor.rgb = texture(materialParams_albedo, getUV0()).rgb;
}
}