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filament/samples/materials/groundShadow.mat
2020-07-14 15:57:56 -07:00

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material {
name : GroundShadow,
blending : transparent,
shadingModel : unlit,
shadowMultiplier : true,
parameters : [
{
type : float,
name : strength
}
],
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor = vec4(0.0, 0.0, 0.0, materialParams.strength);
}
}