54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
material {
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name : Subsurface,
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shadingModel : subsurface,
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parameters : [
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{
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type : float3,
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name : baseColor
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},
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{
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type : float,
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name : roughness
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},
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{
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type : float,
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name : metallic
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},
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{
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type : float,
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name : reflectance
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},
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{
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type : float,
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name : thickness
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},
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{
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type : float,
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name : subsurfacePower
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},
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{
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type : float3,
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name : subsurfaceColor
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},
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{
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type : float4,
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name : emissive
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}
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],
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specularAntiAliasing : true
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}
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fragment {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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material.baseColor.rgb = materialParams.baseColor;
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material.roughness = materialParams.roughness;
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material.metallic = materialParams.metallic;
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material.reflectance = materialParams.reflectance;
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material.thickness = materialParams.thickness;
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material.subsurfacePower = materialParams.subsurfacePower;
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material.subsurfaceColor = materialParams.subsurfaceColor;
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material.emissive = materialParams.emissive;
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}
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}
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