* Begin Sorting SubProjects into Folders * Add more subprojects to folders * Add even more subprojects to folders * Add further subprojects to folders * Move the last two projects * Move Resources to a Resources subfolder * Remove spaces to be stylistically coherent * Revert Improper CMake Modifications * Revert erroneous line removals * Only specify sdl2's folder on WIN32 * Add the shader subprojects to a Generated folder * Move shaders to Filament/Shaders
This is how third_party/civetweb was created: 1. Downloaded from https://github.com/civetweb/civetweb/tree/3fadd57 2. `rm -rf Qt VisualStudio ci conan zephyr ci distribution contrib test .git src/third_party` 3. In the cpp file, removed "throw" statements from CivetServer::CivetServer. 4. In the cpp file, replaced all other "throw" statements with abort(). 5. In the C file, replaced fseeko with fseek. 6. In the C file, added a call to __android_log_vprint.