This change includes a fix for an issue we filed against spirv-tools: https://github.com/KhronosGroup/SPIRV-Tools/issues/4371 So, it should reduce the number of extraneous matrix copies in finalized GLSL code. I did quick size total of all filamat files (*) before and after this update, it went from 11.3 MB to 11.1 MB. (*) All backends are enabled, includes built-in Filament shaders and gltfio ubershaders.
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright (c) 2015-2016 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_SPIRV_DEFINITION_H_
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#define SOURCE_SPIRV_DEFINITION_H_
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#include <cstdint>
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#include "source/latest_version_spirv_header.h"
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#define spvIsInBitfield(value, bitfield) ((value) == ((value)&bitfield))
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typedef struct spv_header_t {
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uint32_t magic;
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uint32_t version;
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uint32_t generator;
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uint32_t bound;
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uint32_t schema; // NOTE: Reserved
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const uint32_t* instructions; // NOTE: Unfixed pointer to instruction stream
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} spv_header_t;
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#endif // SOURCE_SPIRV_DEFINITION_H_
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