Files
filament/web/filament-js/wasmloader.js
2022-04-06 10:58:30 -07:00

133 lines
5.3 KiB
JavaScript

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
Filament.onReadyListeners = [];
Filament.isReady = false;
/// init ::function:: Downloads assets, loads the Filament module, and invokes a callback when done.
///
/// All JavaScript clients must call the init function, passing in a list of asset URL's and a
/// callback. This callback gets invoked only after all assets have been downloaded and the Filament
/// WebAssembly module has been loaded. Clients should only pass asset URL's that absolutely must
/// be ready at initialization time.
///
/// When the callback is called, each downloaded asset is available in the `Filament.assets` global
/// object, which contains a mapping from URL's to Uint8Array objects.
///
/// assets ::argument:: Array of strings containing URL's of required assets.
/// onready ::argument:: callback that gets invoked after all assets have been downloaded and the \
/// Filament WebAssembly module has been loaded.
Filament.init = (assets, onready) => {
if (onready) {
Filament.onReadyListeners.push(onready);
}
if (Filament.initialized) {
console.assert(!assets || assets.length == 0, "Assets can be specified only with the first call to init.");
return;
};
Filament.initialized = true;
Filament.assets = {};
// Usage of glmatrix is optional. If it exists, then go ahead and augment it with some
// useful math functions.
if (typeof glMatrix !== 'undefined') {
Filament.loadMathExtensions();
}
// One task for compiling & loading the wasm file, plus one task for each asset.
let remainingTasks = 1 + assets.length;
const taskFinished = () => {
if (--remainingTasks == 0) {
for (const callback of Filament.onReadyListeners) {
callback();
}
Filament.isReady = true;
}
};
// Issue a fetch for each asset.
Filament.fetch(assets, null, taskFinished);
// Emscripten creates a global function called "Filament" that returns a promise that
// resolves to a module. Here we replace the function with the module. Note that our
// TypeScript bindings assume that Filament is a namespace, not a function.
Filament().then(module => {
// Merge our extension functions into the emscripten module, not the other
// way around, because Emscripten potentially replaces the HEAPU8 views in
// the original module object (e.g. if it needs to grow the heap).
Filament = Object.assign(module, Filament);
// At this point, emscripten has finished compiling and instancing the WebAssembly module.
// The JS classes that correspond to core Filament classes (e.g., Engine) are not guaranteed
// to exist until now.
Filament.loadClassExtensions();
taskFinished();
});
};
Filament.clearAssetCache = () => {
for (const key in Filament.assets) delete Filament.assets[key];
};
/// fetch ::function:: Downloads assets and invokes a callback when done.
///
/// This utility consumes an array of URI strings and invokes callbacks after each asset is
/// downloaded. Additionally, each downloaded asset becomes available in the `Filament.assets`
/// global object, which is a mapping from URI strings to `Uint8Array`. If desired, clients can
/// pre-populate entries in `Filament.assets` to circumvent HTTP requests (this should be done after
/// calling `Filament.init`).
///
/// This function is used internally by `Filament.init` and `gltfio$FilamentAsset.loadResources`.
///
/// assets ::argument:: Array of strings containing URL's of required assets.
/// onDone ::argument:: callback that gets invoked after all assets have been downloaded.
/// onFetched ::argument:: optional callback that's invoked after each asset is downloaded.
Filament.fetch = (assets, onDone, onFetched) => {
let remainingAssets = assets.length;
assets.forEach(name => {
// Check if a buffer already exists in case the client wishes
// to provide its own data rather than using a HTTP request.
if (Filament.assets[name]) {
if (onFetched) {
onFetched(name);
}
if (--remainingAssets === 0 && onDone) {
onDone();
}
} else {
fetch(name).then(response => {
if (!response.ok) {
throw new Error(name);
}
return response.arrayBuffer();
}).then(arrayBuffer => {
Filament.assets[name] = new Uint8Array(arrayBuffer);
if (onFetched) {
onFetched(name);
}
if (--remainingAssets === 0 && onDone) {
onDone();
}
});
}
});
};