Files
filament/web/samples/CMakeLists.txt
Mathias Agopian a878d1f39c improve sample_full_pbr
- -m option now works with "directory_*.png" or just "*.png"
- "color" replaced by "albedo" to mach other places in the source tree
- fixed warnings
- clear the background when IBL is not used
2023-02-01 10:04:02 -08:00

246 lines
10 KiB
CMake

cmake_minimum_required(VERSION 3.19)
project(websamples)
if (FILAMENT_SKIP_SAMPLES)
return()
endif()
set(SERVER_DIR ${PROJECT_BINARY_DIR})
set(ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../..)
if (CMAKE_CROSSCOMPILING)
include(${IMPORT_EXECUTABLES})
endif()
# ==================================================================================================
# Build Materials.
# ==================================================================================================
set(MATERIAL_NAMES
parquet
sandbox
textured
nonlit)
set(MATC_FLAGS -a opengl -p mobile)
if (NOT CMAKE_BUILD_TYPE MATCHES Release)
set(MATC_FLAGS -g ${MATC_FLAGS})
endif()
set(MATERIAL_BINS)
foreach (NAME ${MATERIAL_NAMES})
set(mat_src "materials/${NAME}.mat")
get_filename_component(localname "${mat_src}" NAME_WE)
get_filename_component(fullname "${mat_src}" ABSOLUTE)
set(output_bin "${SERVER_DIR}/${localname}.filamat")
add_custom_command(
OUTPUT ${output_bin}
COMMAND matc ${MATC_FLAGS} -o ${output_bin} ${fullname}
MAIN_DEPENDENCY ${mat_src}
DEPENDS matc
COMMENT "Compiling material ${mat_src} to ${output_path}")
list(APPEND MATERIAL_BINS ${output_bin})
endforeach()
add_custom_target(sample_materials DEPENDS ${MATERIAL_BINS})
# ==================================================================================================
# Build Assets.
# ==================================================================================================
# Generate mipmapped KTX files from various PNG files using mipgen.
function(add_ktxfiles SOURCE TARGET EXTRA_ARGS)
set(source_path "${ROOT_DIR}/${SOURCE}")
set(target_path "${SERVER_DIR}/${TARGET}")
set(target_textures ${target_textures} ${target_path} PARENT_SCOPE)
add_custom_command(
OUTPUT ${target_path}
COMMAND mipgen --quiet --strip-alpha ${EXTRA_ARGS} ${source_path} ${target_path}
MAIN_DEPENDENCY ${source_path}
DEPENDS mipgen)
endfunction()
# Raw resource files can simply be copied into the server folder.
function(add_rawfile SOURCE TARGET)
set(source_path "${ROOT_DIR}/${SOURCE}")
set(target_path "${SERVER_DIR}/${TARGET}")
set(target_textures ${target_textures} ${target_path} PARENT_SCOPE)
add_custom_command(
OUTPUT ${target_path}
COMMAND ${CMAKE_COMMAND} -E copy ${source_path} ${target_path}
MAIN_DEPENDENCY ${source_path})
endfunction()
add_ktxfiles("assets/models/monkey/color.png" "albedo.ktx2" "--compression=uastc")
add_ktxfiles("assets/models/monkey/normal.png" "normal.ktx2" "--compression=uastc_normals;--kernel=NORMALS;--linear")
add_ktxfiles("assets/models/monkey/roughness.png" "roughness.ktx2" "--compression=uastc;--grayscale;--linear")
add_ktxfiles("assets/models/monkey/metallic.png" "metallic.ktx2" "--compression=uastc;--grayscale;--linear")
add_ktxfiles("assets/models/monkey/ao.png" "ao.ktx2" "--compression=uastc;--grayscale;--linear")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_baseColor.png" "FlightHelmet_baseColor.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_baseColor1.png" "FlightHelmet_baseColor1.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_baseColor2.png" "FlightHelmet_baseColor2.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_baseColor3.png" "FlightHelmet_baseColor3.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_baseColor4.png" "FlightHelmet_baseColor4.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_normal.png" "FlightHelmet_normal.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_normal1.png" "FlightHelmet_normal1.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_normal2.png" "FlightHelmet_normal2.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_normal3.png" "FlightHelmet_normal3.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_normal4.png" "FlightHelmet_normal4.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_occlusionRoughnessMetallic.png" "FlightHelmet_occlusionRoughnessMetallic.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_occlusionRoughnessMetallic1.png" "FlightHelmet_occlusionRoughnessMetallic1.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_occlusionRoughnessMetallic2.png" "FlightHelmet_occlusionRoughnessMetallic2.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_occlusionRoughnessMetallic3.png" "FlightHelmet_occlusionRoughnessMetallic3.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet_occlusionRoughnessMetallic4.png" "FlightHelmet_occlusionRoughnessMetallic4.png")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet.bin" "FlightHelmet.bin")
add_rawfile("third_party/models/FlightHelmet/FlightHelmet.gltf" "FlightHelmet.gltf")
add_rawfile("third_party/models/AnimatedTriangle/simpleTriangle.bin" "simpleTriangle.bin")
add_rawfile("third_party/models/AnimatedTriangle/animation.bin" "animation.bin")
add_rawfile("third_party/models/AnimatedTriangle/AnimatedTriangle.gltf" "AnimatedTriangle.gltf")
add_rawfile("third_party/models/AnimatedMorphCube/AnimatedMorphCube.glb" "AnimatedMorphCube.glb")
# Convert OBJ files into filamesh files.
function(add_mesh SOURCE TARGET)
set(source_mesh "${ROOT_DIR}/${SOURCE}")
set(target_mesh "${SERVER_DIR}/${TARGET}")
set(target_meshes ${target_meshes} ${target_mesh} PARENT_SCOPE)
add_custom_command(
OUTPUT ${target_mesh}
COMMAND filamesh --compress ${source_mesh} ${target_mesh}
MAIN_DEPENDENCY ${source_mesh}
DEPENDS filamesh)
endfunction()
add_mesh("assets/models/monkey/monkey.obj" "suzanne.filamesh")
add_mesh("third_party/models/shader_ball/shader_ball.obj" "shader_ball.filamesh")
# Generate IBL and skybox images using cmgen.
set(CMGEN_ARGS --quiet --format=ktx --size=256 --extract-blur=0.1)
set(CMGEN_ARGS_TINY --quiet --format=ktx --size=64 --extract-blur=0.1)
function(add_envmap SOURCE TARGET)
set(source_envmap "${ROOT_DIR}/${SOURCE}")
file(MAKE_DIRECTORY "${SERVER_DIR}/${TARGET}")
set(target_skybox "${SERVER_DIR}/${TARGET}/${TARGET}_skybox.ktx")
set(target_envmap "${SERVER_DIR}/${TARGET}/${TARGET}_ibl.ktx")
set(target_skybox_tiny "${SERVER_DIR}/${TARGET}/${TARGET}_skybox_tiny.ktx")
set(target_skyboxes ${target_skyboxes} ${target_skybox} ${target_skybox_tiny} PARENT_SCOPE)
set(target_envmaps ${target_envmaps} ${target_envmap} PARENT_SCOPE)
add_custom_command(OUTPUT ${target_skybox} ${target_skybox_tiny} ${target_envmap}
# Create a low-resolution skybox.
COMMAND cmgen -x ${TARGET} ${CMGEN_ARGS_TINY} ${source_envmap}
COMMAND ${CMAKE_COMMAND} -E rename ${target_skybox} ${target_skybox_tiny}
# Create KTX files for the full-size envmap.
COMMAND cmgen -x ${TARGET} ${CMGEN_ARGS} ${source_envmap}
MAIN_DEPENDENCY ${source_envmap}
DEPENDS cmgen)
endfunction()
# The pillars envmap is used only when building new HTML for the tutorials.
# add_envmap("third_party/environments/pillars_2k.hdr" "pillars_2k")
add_envmap("third_party/environments/lightroom_14b.hdr" "default_env")
add_custom_target(sample_assets DEPENDS
${target_textures}
${target_meshes}
${target_envmaps}
${target_skyboxes})
# ==================================================================================================
# Copy filament.{js,wasm} into the server folder.
# ==================================================================================================
add_custom_command(
OUTPUT ${SERVER_DIR}/filament.js
DEPENDS filament-js
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/../filament-js/filament.js ${SERVER_DIR})
add_custom_command(
OUTPUT ${SERVER_DIR}/filament.wasm
DEPENDS filament-js
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/../filament-js/filament.wasm ${SERVER_DIR})
add_custom_command(
OUTPUT ${SERVER_DIR}/filament-viewer.js
DEPENDS ${PROJECT_BINARY_DIR}/../filament-js/filament-viewer.js
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/../filament-js/filament-viewer.js ${SERVER_DIR})
add_custom_target(filamentjs_public DEPENDS
${SERVER_DIR}/filament.js
${SERVER_DIR}/filament.wasm
${SERVER_DIR}/filament-viewer.js)
if (WEBGL_PTHREADS)
add_custom_command(
OUTPUT ${SERVER_DIR}/filament.worker.js
DEPENDS filament-js
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/../filament-js/filament.worker.js ${SERVER_DIR})
add_dependencies(filamentjs_public ${SERVER_DIR}/filament.worker.js)
endif()
# ==================================================================================================
# The websamples target depends on all HTML files, assets, and filament.{js,wasm}
# ==================================================================================================
set(HTML_FILES
animation.html
helmet.html
morphing.html
parquet.html
remote.html
skinning.html
suzanne.html
test-filament-viewer.html
triangle.html)
set(ASSET_FILES
assets/favicon.png)
set(DEMO_ASSETS)
foreach (NAME ${HTML_FILES} ${ASSET_FILES})
add_custom_command(
OUTPUT ${SERVER_DIR}/${NAME}
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/${NAME} ${SERVER_DIR}
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/${NAME})
list(APPEND DEMO_ASSETS ${SERVER_DIR}/${NAME})
endforeach()
set(TEXTURE_FILES floor_ao_roughness_metallic.png floor_basecolor.jpg floor_normal.png)
foreach (NAME ${TEXTURE_FILES})
add_custom_command(
OUTPUT ${SERVER_DIR}/${NAME}
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/textures/${NAME} ${SERVER_DIR}
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/textures/${NAME})
list(APPEND DEMO_ASSETS ${SERVER_DIR}/${NAME})
endforeach()
add_custom_command(
OUTPUT ${SERVER_DIR}/gl-matrix-min.js
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../../third_party/gl-matrix/gl-matrix-min.js ${SERVER_DIR}/gl-matrix-min.js
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/../../third_party/gl-matrix/gl-matrix-min.js)
list(APPEND DEMO_ASSETS ${SERVER_DIR}/gl-matrix-min.js)
add_custom_command(
OUTPUT ${SERVER_DIR}/gltumble.min.js
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../../third_party/gltumble/gltumble.min.js ${SERVER_DIR}/gltumble.min.js
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/../../third_party/gltumble/gltumble.min.js)
list(APPEND DEMO_ASSETS ${SERVER_DIR}/gltumble.min.js)
add_custom_target(${PROJECT_NAME} ALL DEPENDS
${DEMO_ASSETS}
sample_materials
sample_assets
filamentjs_public)