48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
material {
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name : sandbox,
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shadingModel : lit,
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parameters : [
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{
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type : float3,
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name : baseColor
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},
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{
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type : float,
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name : roughness
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},
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{
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type : float,
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name : metallic
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},
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{
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type : float,
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name : reflectance
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},
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{
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type : float,
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name : clearCoat
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},
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{
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type : float,
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name : clearCoatRoughness
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},
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{
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type : float,
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name : anisotropy
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}
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],
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}
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fragment {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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material.baseColor.rgb = materialParams.baseColor;
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material.roughness = materialParams.roughness;
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material.metallic = materialParams.metallic;
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material.reflectance = materialParams.reflectance;
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material.clearCoat = materialParams.clearCoat;
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material.clearCoatRoughness = materialParams.clearCoatRoughness;
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material.anisotropy = materialParams.anisotropy;
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}
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}
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