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filament/web/samples/materials/textured.mat
2018-11-01 17:05:30 -07:00

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material {
name : textured,
requires : [
uv0
],
shadingModel : lit,
parameters : [
{
type : sampler2d,
name : albedo
},
{
type : sampler2d,
name : roughness
},
{
type : sampler2d,
name : metallic
},
{
type : float,
name : clearCoat
},
{
type : sampler2d,
name : normal
},
{
type : sampler2d,
name : ao
}
],
}
fragment {
void material(inout MaterialInputs material) {
material.normal = texture(materialParams_normal, getUV0()).xyz * 2.0 - 1.0;
prepareMaterial(material);
material.baseColor = texture(materialParams_albedo, getUV0());
material.roughness = texture(materialParams_roughness, getUV0()).r;
material.metallic = texture(materialParams_metallic, getUV0()).r;
material.clearCoat = materialParams.clearCoat;
material.ambientOcclusion = texture(materialParams_ao, getUV0()).r;
}
}