* Fix FXAA computations in mediump UV coordinates computed in highp should be passed to the FXAA function in highp as well. This change also fixes a potential division by 0 which was causing dir1 to have components set to inifinity, thus breaking the texture sampling calls below. We fix this with an early exit when a potential division by 0 is detected. The original code contained a bias to try to avoid this problem but that bias was not always enough. It was frequent in mediump to cancel out the bias. * Update shaders/src/fxaa.fs Co-Authored-By: romainguy <romainguy@curious-creature.com>
Filament sample Android apps
This directory contains several sample Android applications that demonstrate how to use the Filament APIs:
hello-triangle
Demonstrates how to setup a rendering surface for Filament:
lit-cube
Demonstrates how to create a light and a mesh with the attributes required for lighting:
image-based-lighting
Demonstrates how to create image-based lights and load complex meshes:
textured-object
Demonstrates how to load and use textures for complex materials:
transparent-rendering
Demonstrates how to render into a transparent SurfaceView:
texture-view
Demonstrates how to render into a TextureView instead of a SurfaceView:
Prerequisites
Before you start, make sure to read Filament's README. You need to be able to compile Filament's native library and Filament's AAR for this project. The easiest way to proceed is to install all the required dependencies and to run the following commands at the root of the source tree:
$ ./build.sh -p desktop -i release
$ ./build.sh -p android release
This will build all the native components and the AAR required by this sample application.
If you do not use the build script, you must set the filament_tools_dir property when invoking
Gradle, either from the command line or from local.properties. This property must point to the
distribution/install directory for desktop (produced by make/ninja install). This directory must
contain bin/matc and bin/cmgen.
Example:
$ ./gradlew -Pfilament_tools_dir=../../dist-release assembleDebug
Important: SDK location
Either ensure your ANDROID_HOME environment variable is set or make sure each project contains a
local.properties file with the sdk.dir property pointing to your installation of the Android
SDK. This includes the project filament-android in the parent directory.
Android Studio
Due to issues with composite builds in Android Studio 3.1, it is highly recommended to use Android Studio 3.2 or higher to open this project.
Compiling
To compile and run each sample make sure you have selected the appropriate build variant (arm7, arm8, x86 or x86_64). If you are not sure you can simply select the "universal" variant which includes all the other ones.





