38 lines
995 B
GLSL
38 lines
995 B
GLSL
void main() {
|
|
PostProcessInputs inputs;
|
|
|
|
// Invoke user code
|
|
postProcess(inputs);
|
|
|
|
#if defined(TARGET_MOBILE)
|
|
#if defined(FRAG_OUTPUT0)
|
|
inputs.FRAG_OUTPUT0 = clamp(inputs.FRAG_OUTPUT0, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX);
|
|
#endif
|
|
#if defined(FRAG_OUTPUT1)
|
|
inputs.FRAG_OUTPUT1 = clamp(inputs.FRAG_OUTPUT1, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX);
|
|
#endif
|
|
#if defined(FRAG_OUTPUT2)
|
|
inputs.FRAG_OUTPUT2 = clamp(inputs.FRAG_OUTPUT2, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX);
|
|
#endif
|
|
#if defined(FRAG_OUTPUT3)
|
|
inputs.FRAG_OUTPUT3 = clamp(inputs.FRAG_OUTPUT3, -MEDIUMP_FLT_MAX, MEDIUMP_FLT_MAX);
|
|
#endif
|
|
#endif
|
|
|
|
#if defined(FRAG_OUTPUT0)
|
|
FRAG_OUTPUT_AT0 = inputs.FRAG_OUTPUT0;
|
|
#endif
|
|
#if defined(FRAG_OUTPUT1)
|
|
FRAG_OUTPUT_AT1 = inputs.FRAG_OUTPUT1;
|
|
#endif
|
|
#if defined(FRAG_OUTPUT2)
|
|
FRAG_OUTPUT_AT2 = inputs.FRAG_OUTPUT2;
|
|
#endif
|
|
#if defined(FRAG_OUTPUT3)
|
|
FRAG_OUTPUT_AT3 = inputs.FRAG_OUTPUT3;
|
|
#endif
|
|
#if defined(FRAG_OUTPUT_DEPTH)
|
|
gl_FragDepth = inputs.depth;
|
|
#endif
|
|
}
|