Files
filament/shaders
Pixelflinger 67030982ec minor improvements and cleanups
- more flexible linearization of depth, doesn't impact performance
  at all in the shader, but takes into account 3 parameters of
  the projection matrix instead of true. Mathematically identical
  to before.

- use depth test "less or equal" for depth only passes to be consistant
  with the color pass. Unsure if using "less" would be better.

- use textureLod() when sampling the skybox

- use mediump for all samplers in the shadowing.fs, which correspond to
  their actual definition.
2020-08-21 09:34:38 -07:00
..
2020-08-21 09:34:38 -07:00
2020-07-31 10:36:44 -07:00