Files
filament/libs/utils/include/utils
Mathias Agopian c65239aec2 Implement a basic Texture cache for the framegraph
We're only caching textures (not render targets yet), and we're
evicting cache entries older than 30 allocations.

This should cut down on texture allocation / gl calls.

The cache should get in a stable state very quickly (less than half
second).
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