* Begin Sorting SubProjects into Folders * Add more subprojects to folders * Add even more subprojects to folders * Add further subprojects to folders * Move the last two projects * Move Resources to a Resources subfolder * Remove spaces to be stylistically coherent * Revert Improper CMake Modifications * Revert erroneous line removals * Only specify sdl2's folder on WIN32 * Add the shader subprojects to a Generated folder * Move shaders to Filament/Shaders
IBL Prefilter
This library can be used to generate the reflections texture used by filament's IndirectLight
class. It is similar to the cmgen tool except that all computations are performed on the GPU and
are therefore significantly faster. cmgen however offers more functionalities.
IBL Prefilter is designed entirely as a client of filament, that is, it only uses filament
public APIs.
Library and headers
The library is called libfilament-iblprefilter.a and its public headers can be found in
<filament-iblprefilter/*.h>.
Performance
Expect a total processing time of about 100ms to 300ms for a 5-levels 256 x 256 cubemap with 1024 samples.
Example
#include <filament/Engine.h>
#include <filament-iblprefilter/IBLPrefilterContext.h>
using namespace filament;
Engine* engine = Engine::create();
// create an IBLPrefilterContext, keep it around if several cubemap will be processed.
IBLPrefilterContext context(engine);
// create the specular (reflections) filter. This operation generates the kernel, so it's important
// to keep it around if it will be reused for several cubemaps.
IBLPrefilterContext::SpecularFilter filter(context);
// launch the heaver computation. Expect 100-100ms on the GPU.
Texture* texture = filter(environment_cubemap);
IndirectLight* indirectLight = IndirectLight::Builder()
.reflections(texture)
.build(engine);