Files
filament/shaders/src/post_process_inputs.fs
2020-07-20 16:48:00 -07:00

25 lines
482 B
GLSL

LAYOUT_LOCATION(LOCATION_UVS) in highp vec2 vertex_uv;
/** @public-api */
highp vec2 getUV() {
return vertex_uv;
}
struct PostProcessInputs {
#if defined(FRAG_OUTPUT0)
FRAG_OUTPUT_TYPE0 FRAG_OUTPUT0;
#endif
#if defined(FRAG_OUTPUT1)
FRAG_OUTPUT_TYPE1 FRAG_OUTPUT1;
#endif
#if defined(FRAG_OUTPUT2)
FRAG_OUTPUT_TYPE2 FRAG_OUTPUT2;
#endif
#if defined(FRAG_OUTPUT3)
FRAG_OUTPUT_TYPE3 FRAG_OUTPUT3;
#endif
#if defined(FRAG_OUTPUT_DEPTH)
float depth;
#endif
};