392 lines
12 KiB
C++
392 lines
12 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Note: The overhead of SYSTRACE_TAG_JOBSYSTEM is not negligible especially with parallel_for().
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//#define SYSTRACE_TAG SYSTRACE_TAG_JOBSYSTEM
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#define SYSTRACE_TAG SYSTRACE_TAG_NEVER
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// when SYSTRACE_TAG_JOBSYSTEM is used, enables even heavier systraces
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#define HEAVY_SYSTRACE 0
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#include <utils/JobSystem.h>
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#include <cmath>
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#include <random>
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#include <utils/compiler.h>
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#include <utils/memalign.h>
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#include <utils/Panic.h>
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#include <utils/Systrace.h>
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#if !defined(WIN32)
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# include <pthread.h>
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#endif
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#ifdef ANDROID
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# include <sys/time.h>
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# include <sys/resource.h>
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# ifndef ANDROID_PRIORITY_URGENT_DISPLAY
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# define ANDROID_PRIORITY_URGENT_DISPLAY -8 // see include/system/thread_defs.h
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# endif
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# ifndef ANDROID_PRIORITY_DISPLAY
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# define ANDROID_PRIORITY_DISPLAY -4 // see include/system/thread_defs.h
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# endif
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# ifndef ANDROID_PRIORITY_NORMAL
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# define ANDROID_PRIORITY_NORMAL 0 // see include/system/thread_defs.h
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# endif
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#elif defined(__linux__)
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// There is no glibc wrapper for gettid on linux so we need to syscall it.
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# include <unistd.h>
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# include <sys/syscall.h>
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# define gettid() syscall(SYS_gettid)
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#endif
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namespace utils {
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UTILS_DEFINE_TLS(JobSystem::ThreadState *) JobSystem::sThreadState(nullptr);
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void JobSystem::setThreadName(const char* name) noexcept {
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#if defined(__linux__)
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pthread_setname_np(pthread_self(), name);
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#elif defined(__APPLE__)
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pthread_setname_np(name);
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#else
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// TODO: implement setting thread name on WIN32
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#endif
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}
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void JobSystem::setThreadPriority(Priority priority) noexcept {
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#ifdef ANDROID
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int androidPriority = 0;
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switch (priority) {
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case Priority::NORMAL:
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androidPriority = ANDROID_PRIORITY_NORMAL;
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break;
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case Priority::DISPLAY:
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androidPriority = ANDROID_PRIORITY_DISPLAY;
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break;
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case Priority::URGENT_DISPLAY:
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androidPriority = ANDROID_PRIORITY_URGENT_DISPLAY;
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break;
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}
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setpriority(PRIO_PROCESS, 0, androidPriority);
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#endif
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}
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void JobSystem::setThreadAffinity(uint32_t mask) noexcept {
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#if defined(__linux__)
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int bit = 0;
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cpu_set_t set;
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CPU_ZERO(&set);
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while (mask) {
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if (mask & 1) {
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CPU_SET(bit, &set);
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}
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bit++;
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mask >>= 1;
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}
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sched_setaffinity(gettid(), sizeof(set), &set);
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#endif
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}
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JobSystem::JobSystem(size_t threadCount, size_t adoptableThreadsCount) noexcept
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: mJobPool("JobSystem Job pool", MAX_JOB_COUNT * sizeof(Job)),
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mJobStorageBase(static_cast<Job *>(mJobPool.getAllocator().getCurrent()))
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{
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SYSTRACE_ENABLE();
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if (threadCount == 0) {
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// default value, system dependant
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size_t hwThreads = std::thread::hardware_concurrency();
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if (UTILS_HAS_HYPER_THREADING) {
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// For now we avoid using HT, this simplifies profiling.
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// TODO: figure-out what to do with Hyper-threading
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threadCount = hwThreads / 2 - 1;
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} else {
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threadCount = hwThreads - 1;
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}
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}
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threadCount = std::min(size_t(UTILS_HAS_THREADING ? 32 : 0), threadCount);
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mThreadStates = aligned_vector<ThreadState>(threadCount + adoptableThreadsCount);
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mThreadCount = uint16_t(threadCount);
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mParallelSplitCount = (uint8_t)std::ceil((std::log2f(threadCount + adoptableThreadsCount)));
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// this is pitty these are not compile-time checks (C++17 supports it apparently)
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assert(mExitRequested.is_lock_free());
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assert(Job().runningJobCount.is_lock_free());
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std::random_device rd;
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const size_t hardwareThreadCount = mThreadCount;
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auto& states = mThreadStates;
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#pragma nounroll
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for (size_t i = 0, n = states.size(); i < n; i++) {
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auto& state = states[i];
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state.rndGen = default_random_engine(rd());
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state.mask = uint32_t(1UL << i);
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state.js = this;
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if (i < hardwareThreadCount) {
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// don't start a thread of adoptable thread slots
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state.thread = std::thread(&JobSystem::loop, this, &state);
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}
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}
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}
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JobSystem::~JobSystem() {
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requestExit();
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#pragma nounroll
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for (auto &state : mThreadStates) {
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// adopted threads are not joinable
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if (state.thread.joinable()) {
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state.thread.join();
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}
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}
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}
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JobSystem* JobSystem::getJobSystem() noexcept {
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ThreadState* const state = sThreadState;
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return state ? state->js : nullptr;
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}
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void JobSystem::requestExit() noexcept {
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mLock.lock();
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mExitRequested.store(true, std::memory_order_relaxed);
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mLock.unlock();
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mCondition.notify_all();
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#if __ARM_ARCH_7A__
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// on ARMv7a SEL is needed
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__dsb(0xA); // ISHST = 0xA (b1010)
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UTILS_SIGNAL_EVENT();
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#endif
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}
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inline bool JobSystem::exitRequested() const noexcept {
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return mExitRequested.load(std::memory_order_relaxed);
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}
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inline bool JobSystem::hasJobCompleted(JobSystem::Job const* job) noexcept {
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return job->runningJobCount.load(std::memory_order_relaxed) <= 0;
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}
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inline JobSystem::ThreadState& JobSystem::getState() noexcept {
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// check we're not using a thread not owned by the thread pool
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assert(sThreadState);
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return *sThreadState;
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}
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JobSystem::Job* JobSystem::allocateJob() noexcept {
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return mJobPool.make<Job>();
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}
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inline JobSystem::ThreadState& JobSystem::getStateToStealFrom(JobSystem::ThreadState& state) noexcept {
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uint16_t adopted = mAdoptedThreads.load(std::memory_order_relaxed);
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// this is biased, but frankly, we don't care. it's fast.
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uint16_t index = uint16_t(state.rndGen() % (mThreadCount + adopted));
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assert(index < mThreadStates.size());
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return mThreadStates[index];
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}
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bool JobSystem::execute(JobSystem::ThreadState& state) noexcept {
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Job* job = pop(state.workQueue);
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if (job == nullptr) {
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// our queue is empty, try to steal a job
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ThreadState& stateToStealFrom = getStateToStealFrom(state);
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if (&stateToStealFrom != &state) {
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// don't steal from our own queue
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job = steal(stateToStealFrom.workQueue);
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// nullptr -> nothing to steal in that queue either
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}
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}
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if (job) {
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SYSTRACE_CALL();
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UTILS_UNUSED uint32_t activeJobs = mActiveJobs.fetch_sub(1, std::memory_order_acq_rel);
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assert(activeJobs); // whoops, we were already at 0
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SYSTRACE_VALUE32("JobSystem::activeJobs", activeJobs - 1);
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if (UTILS_LIKELY(job->function)) {
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SYSTRACE_NAME("job->function");
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job->function(job->padding, *this, job);
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}
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finish(job);
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}
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return job != nullptr;
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}
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void JobSystem::loop(ThreadState* threadState) noexcept {
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setThreadName("JobSystem::loop");
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setThreadPriority(Priority::DISPLAY);
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// record our work queue to thread-local storage
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sThreadState = threadState;
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// run our main loop...
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do {
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if (!execute(*threadState)) {
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std::unique_lock<Mutex> lock(mLock);
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while (!exitRequested() && !(mActiveJobs.load(std::memory_order_relaxed))) {
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mCondition.wait(lock);
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}
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}
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} while (!exitRequested());
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}
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// -----------------------------------------------------------------------------------------------
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// public API...
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JobSystem::Job* JobSystem::create(JobSystem::Job* parent, JobFunc func) noexcept {
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parent = (parent == nullptr) ? mMasterJob : parent;
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Job* const job = allocateJob();
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if (UTILS_LIKELY(job)) {
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size_t index = 0x7FFF;
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if (parent) {
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// can't create a child job of a terminated parent
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assert(parent->runningJobCount.load(std::memory_order_relaxed) > 0);
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parent->runningJobCount.fetch_add(1, std::memory_order_relaxed);
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index = parent - mJobStorageBase;
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assert(index < MAX_JOB_COUNT);
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}
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job->function = func;
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job->parent = uint16_t(index);
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job->runningJobCount.store(1, std::memory_order_relaxed);
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}
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return job;
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}
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void JobSystem::finish(Job* job) noexcept {
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SYSTRACE_CALL();
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// terminate this job and notify its parent
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auto& jobPool = mJobPool;
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Job* const storage = mJobStorageBase;
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do {
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// std::memory_order_release here is needed to synchronize with JobSystem::wait()
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// which needs to "see" all changes that happened before the job terminated.
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int32_t runningJobCount = job->runningJobCount.fetch_sub(1, std::memory_order_release) - 1;
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assert(runningJobCount >= 0);
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if (runningJobCount >= 1) {
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// there is still work (e.g.: children), we're done.
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break;
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}
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Job* const parent = job->parent == 0x7FFF ? nullptr : &storage[job->parent];
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// destroy this job...
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jobPool.destroy(job);
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// ... and check the parent
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job = parent;
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} while (job);
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#if __ARM_ARCH_7A__
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// on ARMv7a SEL is needed
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__dsb(0xA); // ISHST = 0xA (b1010)
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UTILS_SIGNAL_EVENT();
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#endif
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}
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void JobSystem::run(JobSystem::Job* job, uint32_t flags) noexcept {
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#if HEAVY_SYSTRACE
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SYSTRACE_CALL();
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#endif
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ThreadState& state(getState());
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// increase the active job count before we add the job to the queue, because otherwise
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// the job could run and finish before the counter is incremented, which would trigger
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// an assert() in execute(). Either way, it's not "wrong", but the assert() is useful.
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uint32_t activeJobs = mActiveJobs.fetch_add(1, std::memory_order_relaxed);
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put(state.workQueue, job);
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SYSTRACE_CONTEXT();
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SYSTRACE_VALUE32("JobSystem::activeJobs", activeJobs + 1);
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// wake-up a thread if needed...
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if (!(flags & DONT_SIGNAL)) {
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// if it was busy before, try to wake-up another sleeping thread
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if (activeJobs) {
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// wake-up a queue
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{ std::lock_guard<Mutex> lock(mLock); }
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mCondition.notify_one();
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}
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}
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}
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void JobSystem::wait(JobSystem::Job const* job) noexcept {
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SYSTRACE_CALL();
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assert(job);
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ThreadState& state(getState());
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do {
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if (!execute(state)) {
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// we're a waiter so we spin!!!
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UTILS_WAIT_FOR_EVENT();
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}
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} while (!hasJobCompleted(job) && !exitRequested());
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// std::memory_order_acquire here is needed to synchronize with JobSystem::finish()
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// this guarantees we "see" all the changes performed by the job that just finished.
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std::atomic_thread_fence(std::memory_order_acquire);
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}
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void JobSystem::adopt() {
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ThreadState* const state = sThreadState;
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if (state) {
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// we're already part of a JobSystem, do nothing.
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ASSERT_PRECONDITION(this == state->js,
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"Called adopt on a thread owned by another JobSystem (%p), this=%p!",
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state->js, this);
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return;
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}
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uint16_t adopted = mAdoptedThreads.fetch_add(1, std::memory_order_relaxed);
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size_t index = mThreadCount + adopted;
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ASSERT_POSTCONDITION(index < mThreadStates.size(),
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"Too many calls to adopt(). No more adoptable threads!");
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// all threads adopted by the JobSystem need to run at the same priority
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JobSystem::setThreadPriority(JobSystem::Priority::DISPLAY);
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// This thread's queue will be selectable immediately (i.e.: before we set its TLS)
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// however, it's not a problem since mThreadState is pre-initialized and valid
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// (e.g.: the queue is empty).
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sThreadState = &mThreadStates[index];
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}
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void JobSystem::emancipate() {
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ThreadState* const state = sThreadState;
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ASSERT_PRECONDITION(state, "this thread is not an adopted thread");
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ASSERT_PRECONDITION(state->js == this, "this thread is not adopted by us");
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sThreadState = nullptr;
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}
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io::ostream& operator<<(io::ostream& out, JobSystem const& js) {
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for (auto const& item : js.mThreadStates) {
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out << size_t(std::log2f(item.mask)) << ": " << item.workQueue.getCount() << io::endl;
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}
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return out;
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}
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} // namespace utils
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