Mathias Agopian
e9718fa346
cleanup attributes/varyings generation
...
We now have a single varyings.glsl containing our varyings for both
the vertex and fragment shader. This file is included with the right
definition of VARYING as `in` or `out`.
inputs.vs is now renamed attributes.vs
2022-03-10 16:20:18 -08:00
..
2022-02-13 22:53:47 -08:00
2022-03-10 16:20:18 -08:00
2021-04-27 14:20:50 -07:00
2021-07-30 18:54:32 -07:00
2021-08-02 18:53:35 -07:00
2022-02-13 22:53:47 -08:00
2021-04-20 13:39:16 -07:00
2022-01-19 17:09:54 -08:00
2020-05-01 23:51:17 -07:00
2022-01-31 22:53:48 -08:00
2021-12-14 10:00:10 -08:00
2022-01-31 22:53:48 -08:00
2022-01-19 17:09:54 -08:00
2020-09-16 00:18:49 -07:00
2022-01-31 22:53:48 -08:00
2022-02-15 13:11:23 -08:00
2022-01-31 22:53:48 -08:00
2022-02-13 22:53:47 -08:00
2022-01-31 22:53:48 -08:00
2022-02-13 22:53:47 -08:00
2022-02-13 22:53:47 -08:00
2022-01-31 22:53:48 -08:00
2022-01-31 22:53:48 -08:00
2019-09-28 14:15:32 +03:00
2019-09-16 09:04:14 -07:00
2021-07-22 15:12:29 -07:00
2019-09-16 09:04:14 -07:00
2021-07-22 15:12:29 -07:00
2021-08-03 14:37:58 -07:00
2021-06-16 09:53:58 -07:00
2022-02-13 22:53:47 -08:00
2019-05-20 14:45:26 -07:00
2022-01-31 22:53:48 -08:00
2019-07-23 10:04:18 -07:00
2021-10-26 11:26:21 -07:00
2022-02-13 22:53:47 -08:00
2022-01-31 22:53:48 -08:00
2022-01-31 22:53:48 -08:00
2022-03-10 16:20:18 -08:00
2020-06-26 17:44:17 -07:00