Files
filament/shaders
Pixelflinger 1a95c2b39b Fix a few issues with alpha-masked objects
- don't apply SSAO to blended objects
  these are not drawn into the structure buffer, so they don't 
  participate in SSAO.

- remove unused code that was needed for the depth prepass, which
  simplifies handling of blended objects.

- always treat alpha-masked objects as opaque.
2020-08-28 17:27:54 -07:00
..
2020-07-31 10:36:44 -07:00