Files
filament/shaders/src/depth_main.vs
2018-08-03 10:38:22 -07:00

10 lines
241 B
GLSL

void main() {
#if defined(VERTEX_DOMAIN_DEVICE)
gl_Position = getSkinnedPosition();
#else
MaterialVertexInputs material;
initMaterialVertex(material);
gl_Position = getClipFromWorldMatrix() * material.worldPosition;
#endif
}