10 lines
241 B
GLSL
10 lines
241 B
GLSL
void main() {
|
|
#if defined(VERTEX_DOMAIN_DEVICE)
|
|
gl_Position = getSkinnedPosition();
|
|
#else
|
|
MaterialVertexInputs material;
|
|
initMaterialVertex(material);
|
|
gl_Position = getClipFromWorldMatrix() * material.worldPosition;
|
|
#endif
|
|
}
|