1032 lines
41 KiB
C++
1032 lines
41 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <filamentapp/Config.h>
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#include <filamentapp/FilamentApp.h>
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#include <filamentapp/IBL.h>
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#include <filament/Camera.h>
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#include <filament/ColorGrading.h>
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#include <filament/Engine.h>
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#include <filament/IndexBuffer.h>
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#include <filament/RenderableManager.h>
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#include <filament/Renderer.h>
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#include <filament/Scene.h>
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#include <filament/Skybox.h>
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#include <filament/TransformManager.h>
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#include <filament/VertexBuffer.h>
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#include <filament/View.h>
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#include <gltfio/AssetLoader.h>
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#include <gltfio/FilamentAsset.h>
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#include <gltfio/ResourceLoader.h>
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#include <viewer/AutomationEngine.h>
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#include <viewer/AutomationSpec.h>
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#include <viewer/SimpleViewer.h>
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#include <camutils/Manipulator.h>
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#include <getopt/getopt.h>
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#include <utils/NameComponentManager.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <math/mat3.h>
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#include <math/norm.h>
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#include <imgui.h>
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#include <filagui/ImGuiExtensions.h>
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#include <fstream>
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#include <iostream>
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#include <string>
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#include "generated/resources/gltf_viewer.h"
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using namespace filament;
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using namespace filament::math;
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using namespace filament::viewer;
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using namespace gltfio;
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using namespace utils;
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struct App {
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Engine* engine;
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SimpleViewer* viewer;
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Config config;
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Camera* mainCamera;
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AssetLoader* assetLoader;
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FilamentAsset* asset = nullptr;
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NameComponentManager* names;
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MaterialProvider* materials;
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MaterialSource materialSource = GENERATE_SHADERS;
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gltfio::ResourceLoader* resourceLoader = nullptr;
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bool recomputeAabb = false;
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bool actualSize = false;
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struct ViewOptions {
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float cameraAperture = 16.0f;
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float cameraSpeed = 125.0f;
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float cameraISO = 100.0f;
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float groundShadowStrength = 0.75f;
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bool groundPlaneEnabled = false;
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bool skyboxEnabled = true;
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sRGBColor backgroundColor = { 0.0f };
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} viewOptions;
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struct Scene {
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Entity groundPlane;
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VertexBuffer* groundVertexBuffer;
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IndexBuffer* groundIndexBuffer;
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Material* groundMaterial;
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} scene;
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// zero-initialized so that the first time through is always dirty.
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ColorGradingSettings lastColorGradingOptions = { 0 };
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ColorGrading* colorGrading = nullptr;
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float rangePlot[1024 * 3];
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float curvePlot[1024 * 3];
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// 0 is the default "free camera". Additional cameras come from the gltf file.
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int currentCamera = 0;
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std::string messageBoxText;
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std::string settingsFile;
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std::string batchFile;
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AutomationSpec* automationSpec = nullptr;
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AutomationEngine* automationEngine = nullptr;
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};
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static const char* DEFAULT_IBL = "default_env";
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static void printUsage(char* name) {
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std::string exec_name(Path(name).getName());
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std::string usage(
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"SHOWCASE renders the specified glTF file, or a built-in file if none is specified\n"
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"Usage:\n"
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" SHOWCASE [options] <gltf path>\n"
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"Options:\n"
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" --help, -h\n"
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" Prints this message\n\n"
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" --api, -a\n"
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" Specify the backend API: opengl (default), vulkan, or metal\n\n"
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" --batch=<path to JSON file or 'default'>, -b\n"
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" Start automation using the given JSON spec, then quit the app\n\n"
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" --headless, -e\n"
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" Use a headless swapchain; ignored if --batch is not present\n\n"
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" --ibl=<path to cmgen IBL>, -i <path>\n"
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" Override the built-in IBL\n\n"
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" --actual-size, -s\n"
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" Do not scale the model to fit into a unit cube\n\n"
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" --recompute-aabb, -r\n"
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" Ignore the min/max attributes in the glTF file\n\n"
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" --settings=<path to JSON file>, -t\n"
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" Apply the settings in the given JSON file\n\n"
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" --ubershader, -u\n"
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" Enable ubershaders (improves load time, adds shader complexity)\n\n"
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" --camera=<camera mode>, -c <camera mode>\n"
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" Set the camera mode: orbit (default) or flight\n"
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" Flight mode uses the following controls:\n"
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" Click and drag the mouse to pan the camera\n"
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" Use the scroll weel to adjust movement speed\n"
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" W / S: forward / backward\n"
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" A / D: left / right\n"
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" E / Q: up / down\n"
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);
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const std::string from("SHOWCASE");
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for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
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usage.replace(pos, from.length(), exec_name);
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}
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std::cout << usage;
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}
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static std::ifstream::pos_type getFileSize(const char* filename) {
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std::ifstream in(filename, std::ifstream::ate | std::ifstream::binary);
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return in.tellg();
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}
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static int handleCommandLineArguments(int argc, char* argv[], App* app) {
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static constexpr const char* OPTSTR = "ha:i:usc:rt:b:e";
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static const struct option OPTIONS[] = {
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{ "help", no_argument, nullptr, 'h' },
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{ "api", required_argument, nullptr, 'a' },
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{ "batch", required_argument, nullptr, 'b' },
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{ "headless", no_argument, nullptr, 'e' },
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{ "ibl", required_argument, nullptr, 'i' },
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{ "ubershader", no_argument, nullptr, 'u' },
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{ "actual-size", no_argument, nullptr, 's' },
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{ "camera", required_argument, nullptr, 'c' },
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{ "recompute-aabb", no_argument, nullptr, 'r' },
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{ "settings", required_argument, nullptr, 't' },
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{ nullptr, 0, nullptr, 0 }
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};
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int opt;
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int option_index = 0;
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while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
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std::string arg(optarg ? optarg : "");
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switch (opt) {
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default:
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case 'h':
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printUsage(argv[0]);
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exit(0);
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case 'a':
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if (arg == "opengl") {
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app->config.backend = Engine::Backend::OPENGL;
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} else if (arg == "vulkan") {
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app->config.backend = Engine::Backend::VULKAN;
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} else if (arg == "metal") {
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app->config.backend = Engine::Backend::METAL;
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} else {
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std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'.\n";
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}
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break;
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case 'c':
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if (arg == "flight") {
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app->config.cameraMode = camutils::Mode::FREE_FLIGHT;
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} else if (arg == "orbit") {
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app->config.cameraMode = camutils::Mode::ORBIT;
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} else {
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std::cerr << "Unrecognized camera mode. Must be 'flight'|'orbit'.\n";
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}
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break;
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case 'e':
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app->config.headless = true;
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break;
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case 'i':
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app->config.iblDirectory = arg;
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break;
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case 'u':
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app->materialSource = LOAD_UBERSHADERS;
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break;
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case 's':
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app->actualSize = true;
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break;
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case 'r':
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app->recomputeAabb = true;
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break;
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case 't':
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app->settingsFile = arg;
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break;
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case 'b': {
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app->batchFile = arg;
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break;
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}
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}
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}
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if (app->config.headless && app->batchFile.empty()) {
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std::cerr << "--headless is allowed only when --batch is present." << std::endl;
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app->config.headless = false;
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}
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return optind;
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}
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static bool loadSettings(const char* filename, Settings* out) {
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auto contentSize = getFileSize(filename);
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if (contentSize <= 0) {
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return false;
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}
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std::ifstream in(filename, std::ifstream::binary | std::ifstream::in);
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std::vector<char> json(static_cast<unsigned long>(contentSize));
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if (!in.read(json.data(), contentSize)) {
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return false;
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}
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return readJson(json.data(), contentSize, out);
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}
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static void createGroundPlane(Engine* engine, Scene* scene, App& app) {
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auto& em = EntityManager::get();
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Material* shadowMaterial = Material::Builder()
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.package(GLTF_VIEWER_GROUNDSHADOW_DATA, GLTF_VIEWER_GROUNDSHADOW_SIZE)
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.build(*engine);
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shadowMaterial->setDefaultParameter("strength", app.viewOptions.groundShadowStrength);
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const static uint32_t indices[] = {
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0, 1, 2, 2, 3, 0
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};
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Aabb aabb = app.asset->getBoundingBox();
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if (!app.actualSize) {
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mat4f transform = fitIntoUnitCube(aabb);
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aabb = aabb.transform(transform);
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}
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float3 planeExtent{10.0f * aabb.extent().x, 0.0f, 10.0f * aabb.extent().z};
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const static float3 vertices[] = {
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{ -planeExtent.x, 0, -planeExtent.z },
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{ -planeExtent.x, 0, planeExtent.z },
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{ planeExtent.x, 0, planeExtent.z },
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{ planeExtent.x, 0, -planeExtent.z },
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};
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short4 tbn = packSnorm16(
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mat3f::packTangentFrame(
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mat3f{
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float3{ 1.0f, 0.0f, 0.0f },
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float3{ 0.0f, 0.0f, 1.0f },
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float3{ 0.0f, 1.0f, 0.0f }
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}
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).xyzw);
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const static short4 normals[] { tbn, tbn, tbn, tbn };
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VertexBuffer* vertexBuffer = VertexBuffer::Builder()
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.vertexCount(4)
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.bufferCount(2)
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.attribute(VertexAttribute::POSITION,
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0, VertexBuffer::AttributeType::FLOAT3)
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.attribute(VertexAttribute::TANGENTS,
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1, VertexBuffer::AttributeType::SHORT4)
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.normalized(VertexAttribute::TANGENTS)
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.build(*engine);
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vertexBuffer->setBufferAt(*engine, 0, VertexBuffer::BufferDescriptor(
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vertices, vertexBuffer->getVertexCount() * sizeof(vertices[0])));
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vertexBuffer->setBufferAt(*engine, 1, VertexBuffer::BufferDescriptor(
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normals, vertexBuffer->getVertexCount() * sizeof(normals[0])));
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IndexBuffer* indexBuffer = IndexBuffer::Builder()
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.indexCount(6)
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.build(*engine);
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indexBuffer->setBuffer(*engine, IndexBuffer::BufferDescriptor(
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indices, indexBuffer->getIndexCount() * sizeof(uint32_t)));
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Entity groundPlane = em.create();
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RenderableManager::Builder(1)
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.boundingBox({
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{ -planeExtent.x, 0, -planeExtent.z },
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{ planeExtent.x, 1e-4f, planeExtent.z }
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})
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.material(0, shadowMaterial->getDefaultInstance())
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES,
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vertexBuffer, indexBuffer, 0, 6)
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.culling(false)
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.receiveShadows(true)
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.castShadows(false)
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.build(*engine, groundPlane);
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scene->addEntity(groundPlane);
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auto& tcm = engine->getTransformManager();
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tcm.setTransform(tcm.getInstance(groundPlane),
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mat4f::translation(float3{ 0, aabb.min.y, -4 }));
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auto& rcm = engine->getRenderableManager();
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auto instance = rcm.getInstance(groundPlane);
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rcm.setLayerMask(instance, 0xff, 0x00);
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app.scene.groundPlane = groundPlane;
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app.scene.groundVertexBuffer = vertexBuffer;
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app.scene.groundIndexBuffer = indexBuffer;
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app.scene.groundMaterial = shadowMaterial;
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}
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static void computeRangePlot(App& app, float* rangePlot) {
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float4& ranges = app.viewer->getSettings().view.colorGrading.ranges;
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ranges.y = clamp(ranges.y, ranges.x + 1e-5f, ranges.w - 1e-5f); // darks
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ranges.z = clamp(ranges.z, ranges.x + 1e-5f, ranges.w - 1e-5f); // lights
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for (size_t i = 0; i < 1024; i++) {
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float x = i / 1024.0f;
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float s = 1.0f - smoothstep(ranges.x, ranges.y, x);
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float h = smoothstep(ranges.z, ranges.w, x);
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rangePlot[i] = s;
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rangePlot[1024 + i] = 1.0f - s - h;
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rangePlot[2048 + i] = h;
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}
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}
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static void rangePlotSeriesStart(int series) {
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switch (series) {
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case 0:
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ImGui::PushStyleColor(ImGuiCol_PlotLines, (ImVec4) ImColor::HSV(0.4f, 0.25f, 1.0f));
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break;
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case 1:
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ImGui::PushStyleColor(ImGuiCol_PlotLines, (ImVec4) ImColor::HSV(0.8f, 0.25f, 1.0f));
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break;
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case 2:
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ImGui::PushStyleColor(ImGuiCol_PlotLines, (ImVec4) ImColor::HSV(0.17f, 0.21f, 1.0f));
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break;
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}
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}
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static void rangePlotSeriesEnd(int series) {
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if (series < 3) {
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ImGui::PopStyleColor();
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}
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}
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static float getRangePlotValue(int series, void* data, int index) {
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return ((float*) data)[series * 1024 + index];
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}
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inline float3 curves(float3 v, float3 shadowGamma, float3 midPoint, float3 highlightScale) {
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float3 d = 1.0f / (pow(midPoint, shadowGamma - 1.0f));
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float3 dark = pow(v, shadowGamma) * d;
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float3 light = highlightScale * (v - midPoint) + midPoint;
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return float3{
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v.r <= midPoint.r ? dark.r : light.r,
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v.g <= midPoint.g ? dark.g : light.g,
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v.b <= midPoint.b ? dark.b : light.b,
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};
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}
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static void computeCurvePlot(App& app, float* curvePlot) {
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const auto& colorGradingOptions = app.viewer->getSettings().view.colorGrading;
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for (size_t i = 0; i < 1024; i++) {
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float3 x{i / 1024.0f * 2.0f};
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float3 y = curves(x,
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colorGradingOptions.gamma,
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colorGradingOptions.midPoint,
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colorGradingOptions.scale);
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curvePlot[i] = y.r;
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curvePlot[1024 + i] = y.g;
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curvePlot[2048 + i] = y.b;
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}
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}
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static void tooltipFloat(float value) {
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if (ImGui::IsItemActive() || ImGui::IsItemHovered()) {
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ImGui::SetTooltip("%.2f", value);
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}
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}
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static void pushSliderColors(float hue) {
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ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4) ImColor::HSV(hue, 0.5f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4) ImColor::HSV(hue, 0.6f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4) ImColor::HSV(hue, 0.7f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4) ImColor::HSV(hue, 0.9f, 0.9f));
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}
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static void popSliderColors() { ImGui::PopStyleColor(4); }
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static void colorGradingUI(App& app) {
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const static ImVec2 verticalSliderSize(18.0f, 160.0f);
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const static ImVec2 plotLinesSize(260.0f, 160.0f);
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const static ImVec2 plotLinesWideSize(350.0f, 120.0f);
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if (ImGui::CollapsingHeader("Color grading")) {
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ColorGradingSettings& colorGrading = app.viewer->getSettings().view.colorGrading;
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ImGui::Indent();
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ImGui::Checkbox("Enabled##colorGrading", &colorGrading.enabled);
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int quality = (int) colorGrading.quality;
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ImGui::Combo("Quality##colorGradingQuality", &quality, "Low\0Medium\0High\0Ultra\0\0");
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colorGrading.quality = (decltype(colorGrading.quality)) quality;
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int toneMapping = (int) colorGrading.toneMapping;
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ImGui::Combo("Tone-mapping", &toneMapping,
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"Linear\0ACES (legacy)\0ACES\0Filmic\0Uchimura\0Reinhard\0Display Range\0\0");
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colorGrading.toneMapping = (decltype(colorGrading.toneMapping)) toneMapping;
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if (ImGui::CollapsingHeader("White balance")) {
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int temperature = colorGrading.temperature * 100.0f;
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int tint = colorGrading.tint * 100.0f;
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ImGui::SliderInt("Temperature", &temperature, -100, 100);
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ImGui::SliderInt("Tint", &tint, -100, 100);
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colorGrading.temperature = temperature / 100.0f;
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colorGrading.tint = tint / 100.0f;
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}
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if (ImGui::CollapsingHeader("Channel mixer")) {
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pushSliderColors(0.0f / 7.0f);
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ImGui::VSliderFloat("##outRed.r", verticalSliderSize, &colorGrading.outRed.r, -2.0f, 2.0f, "");
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tooltipFloat(colorGrading.outRed.r);
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ImGui::SameLine();
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ImGui::VSliderFloat("##outRed.g", verticalSliderSize, &colorGrading.outRed.g, -2.0f, 2.0f, "");
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tooltipFloat(colorGrading.outRed.g);
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ImGui::SameLine();
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ImGui::VSliderFloat("##outRed.b", verticalSliderSize, &colorGrading.outRed.b, -2.0f, 2.0f, "");
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tooltipFloat(colorGrading.outRed.b);
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ImGui::SameLine(0.0f, 18.0f);
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popSliderColors();
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|
|
pushSliderColors(2.0f / 7.0f);
|
|
ImGui::VSliderFloat("##outGreen.r", verticalSliderSize, &colorGrading.outGreen.r, -2.0f, 2.0f, "");
|
|
tooltipFloat(colorGrading.outGreen.r);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##outGreen.g", verticalSliderSize, &colorGrading.outGreen.g, -2.0f, 2.0f, "");
|
|
tooltipFloat(colorGrading.outGreen.g);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##outGreen.b", verticalSliderSize, &colorGrading.outGreen.b, -2.0f, 2.0f, "");
|
|
tooltipFloat(colorGrading.outGreen.b);
|
|
ImGui::SameLine(0.0f, 18.0f);
|
|
popSliderColors();
|
|
|
|
pushSliderColors(4.0f / 7.0f);
|
|
ImGui::VSliderFloat("##outBlue.r", verticalSliderSize, &colorGrading.outBlue.r, -2.0f, 2.0f, "");
|
|
tooltipFloat(colorGrading.outBlue.r);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##outBlue.g", verticalSliderSize, &colorGrading.outBlue.g, -2.0f, 2.0f, "");
|
|
tooltipFloat(colorGrading.outBlue.g);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##outBlue.b", verticalSliderSize, &colorGrading.outBlue.b, -2.0f, 2.0f, "");
|
|
tooltipFloat(colorGrading.outBlue.b);
|
|
popSliderColors();
|
|
}
|
|
if (ImGui::CollapsingHeader("Tonal ranges")) {
|
|
ImGui::ColorEdit3("Shadows", &colorGrading.shadows.x);
|
|
ImGui::SliderFloat("Weight##shadowsWeight", &colorGrading.shadows.w, -2.0f, 2.0f);
|
|
ImGui::ColorEdit3("Mid-tones", &colorGrading.midtones.x);
|
|
ImGui::SliderFloat("Weight##midTonesWeight", &colorGrading.midtones.w, -2.0f, 2.0f);
|
|
ImGui::ColorEdit3("Highlights", &colorGrading.highlights.x);
|
|
ImGui::SliderFloat("Weight##highlightsWeight", &colorGrading.highlights.w, -2.0f, 2.0f);
|
|
ImGui::SliderFloat4("Ranges", &colorGrading.ranges.x, 0.0f, 1.0f);
|
|
computeRangePlot(app, app.rangePlot);
|
|
ImGuiExt::PlotLinesSeries("", 3,
|
|
rangePlotSeriesStart, getRangePlotValue, rangePlotSeriesEnd,
|
|
app.rangePlot, 1024, 0, "", 0.0f, 1.0f, plotLinesWideSize);
|
|
}
|
|
if (ImGui::CollapsingHeader("Color decision list")) {
|
|
ImGui::SliderFloat3("Slope", &colorGrading.slope.x, 0.0f, 2.0f);
|
|
ImGui::SliderFloat3("Offset", &colorGrading.offset.x, -0.5f, 0.5f);
|
|
ImGui::SliderFloat3("Power", &colorGrading.power.x, 0.0f, 2.0f);
|
|
}
|
|
if (ImGui::CollapsingHeader("Adjustments")) {
|
|
ImGui::SliderFloat("Contrast", &colorGrading.contrast, 0.0f, 2.0f);
|
|
ImGui::SliderFloat("Vibrance", &colorGrading.vibrance, 0.0f, 2.0f);
|
|
ImGui::SliderFloat("Saturation", &colorGrading.saturation, 0.0f, 2.0f);
|
|
}
|
|
if (ImGui::CollapsingHeader("Curves")) {
|
|
ImGui::Checkbox("Linked curves", &colorGrading.linkedCurves);
|
|
|
|
computeCurvePlot(app, app.curvePlot);
|
|
|
|
if (!colorGrading.linkedCurves) {
|
|
pushSliderColors(0.0f / 7.0f);
|
|
ImGui::VSliderFloat("##curveGamma.r", verticalSliderSize, &colorGrading.gamma.r, 0.0f, 4.0f, "");
|
|
tooltipFloat(colorGrading.gamma.r);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##curveMid.r", verticalSliderSize, &colorGrading.midPoint.r, 0.0f, 2.0f, "");
|
|
tooltipFloat(colorGrading.midPoint.r);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##curveScale.r", verticalSliderSize, &colorGrading.scale.r, 0.0f, 4.0f, "");
|
|
tooltipFloat(colorGrading.scale.r);
|
|
ImGui::SameLine(0.0f, 18.0f);
|
|
popSliderColors();
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_PlotLines, (ImVec4) ImColor::HSV(0.0f, 0.7f, 0.8f));
|
|
ImGui::PlotLines("", app.curvePlot, 1024, 0, "Red", 0.0f, 2.0f, plotLinesSize);
|
|
ImGui::PopStyleColor();
|
|
|
|
pushSliderColors(2.0f / 7.0f);
|
|
ImGui::VSliderFloat("##curveGamma.g", verticalSliderSize, &colorGrading.gamma.g, 0.0f, 4.0f, "");
|
|
tooltipFloat(colorGrading.gamma.g);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##curveMid.g", verticalSliderSize, &colorGrading.midPoint.g, 0.0f, 2.0f, "");
|
|
tooltipFloat(colorGrading.midPoint.g);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##curveScale.g", verticalSliderSize, &colorGrading.scale.g, 0.0f, 4.0f, "");
|
|
tooltipFloat(colorGrading.scale.g);
|
|
ImGui::SameLine(0.0f, 18.0f);
|
|
popSliderColors();
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_PlotLines, (ImVec4) ImColor::HSV(0.3f, 0.7f, 0.8f));
|
|
ImGui::PlotLines("", app.curvePlot + 1024, 1024, 0, "Green", 0.0f, 2.0f, plotLinesSize);
|
|
ImGui::PopStyleColor();
|
|
|
|
pushSliderColors(4.0f / 7.0f);
|
|
ImGui::VSliderFloat("##curveGamma.b", verticalSliderSize, &colorGrading.gamma.b, 0.0f, 4.0f, "");
|
|
tooltipFloat(colorGrading.gamma.b);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##curveMid.b", verticalSliderSize, &colorGrading.midPoint.b, 0.0f, 2.0f, "");
|
|
tooltipFloat(colorGrading.midPoint.b);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##curveScale.b", verticalSliderSize, &colorGrading.scale.b, 0.0f, 4.0f, "");
|
|
tooltipFloat(colorGrading.scale.b);
|
|
ImGui::SameLine(0.0f, 18.0f);
|
|
popSliderColors();
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_PlotLines, (ImVec4) ImColor::HSV(0.6f, 0.7f, 0.8f));
|
|
ImGui::PlotLines("", app.curvePlot + 2048, 1024, 0, "Blue", 0.0f, 2.0f, plotLinesSize);
|
|
ImGui::PopStyleColor();
|
|
} else {
|
|
ImGui::VSliderFloat("##curveGamma", verticalSliderSize, &colorGrading.gamma.r, 0.0f, 4.0f, "");
|
|
tooltipFloat(colorGrading.gamma.r);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##curveMid", verticalSliderSize, &colorGrading.midPoint.r, 0.0f, 2.0f, "");
|
|
tooltipFloat(colorGrading.midPoint.r);
|
|
ImGui::SameLine();
|
|
ImGui::VSliderFloat("##curveScale", verticalSliderSize, &colorGrading.scale.r, 0.0f, 4.0f, "");
|
|
tooltipFloat(colorGrading.scale.r);
|
|
ImGui::SameLine(0.0f, 18.0f);
|
|
|
|
colorGrading.gamma = float3{colorGrading.gamma.r};
|
|
colorGrading.midPoint = float3{colorGrading.midPoint.r};
|
|
colorGrading.scale = float3{colorGrading.scale.r};
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_PlotLines, (ImVec4) ImColor::HSV(0.17f, 0.21f, 0.9f));
|
|
ImGui::PlotLines("", app.curvePlot, 1024, 0, "RGB", 0.0f, 2.0f, plotLinesSize);
|
|
ImGui::PopStyleColor();
|
|
}
|
|
}
|
|
ImGui::Unindent();
|
|
}
|
|
}
|
|
|
|
static LinearColor inverseTonemapSRGB(sRGBColor x) {
|
|
return (x * -0.155) / (x - 1.019);
|
|
}
|
|
|
|
int main(int argc, char** argv) {
|
|
App app;
|
|
|
|
app.config.title = "Filament";
|
|
app.config.iblDirectory = FilamentApp::getRootAssetsPath() + DEFAULT_IBL;
|
|
|
|
int optionIndex = handleCommandLineArguments(argc, argv, &app);
|
|
|
|
utils::Path filename;
|
|
int num_args = argc - optionIndex;
|
|
if (num_args >= 1) {
|
|
filename = argv[optionIndex];
|
|
if (!filename.exists()) {
|
|
std::cerr << "file " << filename << " not found!" << std::endl;
|
|
return 1;
|
|
}
|
|
if (filename.isDirectory()) {
|
|
auto files = filename.listContents();
|
|
for (auto file : files) {
|
|
if (file.getExtension() == "gltf" || file.getExtension() == "glb") {
|
|
filename = file;
|
|
break;
|
|
}
|
|
}
|
|
if (filename.isDirectory()) {
|
|
std::cerr << "no glTF file found in " << filename << std::endl;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
auto loadAsset = [&app](utils::Path filename) {
|
|
// Peek at the file size to allow pre-allocation.
|
|
long contentSize = static_cast<long>(getFileSize(filename.c_str()));
|
|
if (contentSize <= 0) {
|
|
std::cerr << "Unable to open " << filename << std::endl;
|
|
exit(1);
|
|
}
|
|
|
|
// Consume the glTF file.
|
|
std::ifstream in(filename.c_str(), std::ifstream::binary | std::ifstream::in);
|
|
std::vector<uint8_t> buffer(static_cast<unsigned long>(contentSize));
|
|
if (!in.read((char*) buffer.data(), contentSize)) {
|
|
std::cerr << "Unable to read " << filename << std::endl;
|
|
exit(1);
|
|
}
|
|
|
|
// Parse the glTF file and create Filament entities.
|
|
if (filename.getExtension() == "glb") {
|
|
app.asset = app.assetLoader->createAssetFromBinary(buffer.data(), buffer.size());
|
|
} else {
|
|
app.asset = app.assetLoader->createAssetFromJson(buffer.data(), buffer.size());
|
|
}
|
|
buffer.clear();
|
|
buffer.shrink_to_fit();
|
|
|
|
if (!app.asset) {
|
|
std::cerr << "Unable to parse " << filename << std::endl;
|
|
exit(1);
|
|
}
|
|
};
|
|
|
|
auto loadResources = [&app] (utils::Path filename) {
|
|
// Load external textures and buffers.
|
|
std::string gltfPath = filename.getAbsolutePath();
|
|
ResourceConfiguration configuration = {};
|
|
configuration.engine = app.engine;
|
|
configuration.gltfPath = gltfPath.c_str();
|
|
configuration.recomputeBoundingBoxes = app.recomputeAabb;
|
|
configuration.normalizeSkinningWeights = true;
|
|
if (!app.resourceLoader) {
|
|
app.resourceLoader = new gltfio::ResourceLoader(configuration);
|
|
}
|
|
app.resourceLoader->asyncBeginLoad(app.asset);
|
|
|
|
// Load animation data then free the source hierarchy.
|
|
app.asset->getAnimator();
|
|
app.asset->releaseSourceData();
|
|
|
|
auto ibl = FilamentApp::get().getIBL();
|
|
if (ibl) {
|
|
app.viewer->setIndirectLight(ibl->getIndirectLight(), ibl->getSphericalHarmonics());
|
|
}
|
|
};
|
|
|
|
auto setup = [&](Engine* engine, View* view, Scene* scene) {
|
|
app.engine = engine;
|
|
app.names = new NameComponentManager(EntityManager::get());
|
|
app.viewer = new SimpleViewer(engine, scene, view, 410);
|
|
|
|
const bool batchMode = !app.batchFile.empty();
|
|
|
|
// First check if a custom automation spec has been provided. If it fails to load, the app
|
|
// must be closed since it could be invoked from a script.
|
|
if (batchMode && app.batchFile != "default") {
|
|
auto size = getFileSize(app.batchFile.c_str());
|
|
if (size > 0) {
|
|
std::ifstream in(app.batchFile, std::ifstream::binary | std::ifstream::in);
|
|
std::vector<char> json(static_cast<unsigned long>(size));
|
|
in.read(json.data(), size);
|
|
app.automationSpec = AutomationSpec::generate(json.data(), size);
|
|
if (!app.automationSpec) {
|
|
std::cerr << "Unable to parse automation spec: " << app.batchFile << std::endl;
|
|
exit(1);
|
|
}
|
|
} else {
|
|
std::cerr << "Unable to load automation spec: " << app.batchFile << std::endl;
|
|
exit(1);
|
|
}
|
|
}
|
|
|
|
// If no custom spec has been provided, or if in interactive mode, load the default spec.
|
|
if (!app.automationSpec) {
|
|
app.automationSpec = AutomationSpec::generateDefaultTestCases();
|
|
}
|
|
|
|
app.automationEngine = new AutomationEngine(app.automationSpec, &app.viewer->getSettings());
|
|
|
|
if (batchMode) {
|
|
app.automationEngine->startBatchMode();
|
|
auto options = app.automationEngine->getOptions();
|
|
options.sleepDuration = 0.0;
|
|
options.exportScreenshots = true;
|
|
options.exportSettings = true;
|
|
app.automationEngine->setOptions(options);
|
|
app.viewer->stopAnimation();
|
|
}
|
|
|
|
if (app.settingsFile.size() > 0) {
|
|
bool success = loadSettings(app.settingsFile.c_str(), &app.viewer->getSettings());
|
|
if (success) {
|
|
std::cout << "Loaded settings from " << app.settingsFile << std::endl;
|
|
} else {
|
|
std::cerr << "Failed to load settings from " << app.settingsFile << std::endl;
|
|
}
|
|
}
|
|
|
|
app.materials = (app.materialSource == GENERATE_SHADERS) ?
|
|
createMaterialGenerator(engine) : createUbershaderLoader(engine);
|
|
app.assetLoader = AssetLoader::create({engine, app.materials, app.names });
|
|
app.mainCamera = &view->getCamera();
|
|
if (filename.isEmpty()) {
|
|
app.asset = app.assetLoader->createAssetFromBinary(
|
|
GLTF_VIEWER_DAMAGEDHELMET_DATA,
|
|
GLTF_VIEWER_DAMAGEDHELMET_SIZE);
|
|
} else {
|
|
loadAsset(filename);
|
|
}
|
|
|
|
loadResources(filename);
|
|
|
|
createGroundPlane(engine, scene, app);
|
|
|
|
app.viewer->setUiCallback([&app, scene, view, engine] () {
|
|
auto& automation = *app.automationEngine;
|
|
|
|
float progress = app.resourceLoader->asyncGetLoadProgress();
|
|
if (progress < 1.0) {
|
|
ImGui::ProgressBar(progress);
|
|
} else {
|
|
// The model is now fully loaded, so let automation know.
|
|
automation.signalBatchMode();
|
|
}
|
|
|
|
// The screenshots do not include the UI, but we auto-open the Automation UI group
|
|
// when in batch mode. This is useful when a human is observing progress.
|
|
const int flags = automation.isBatchModeEnabled() ? ImGuiTreeNodeFlags_DefaultOpen : 0;
|
|
|
|
if (ImGui::CollapsingHeader("Automation", flags)) {
|
|
ImGui::Indent();
|
|
|
|
const ImVec4 yellow(1.0f,1.0f,0.0f,1.0f);
|
|
if (automation.isRunning()) {
|
|
ImGui::TextColored(yellow, "Test case %zu / %zu",
|
|
automation.currentTest(), automation.testCount());
|
|
} else {
|
|
ImGui::TextColored(yellow, "%zu test cases", automation.testCount());
|
|
}
|
|
|
|
auto options = automation.getOptions();
|
|
|
|
ImGui::PushItemWidth(150);
|
|
ImGui::SliderFloat("Sleep (seconds)", &options.sleepDuration, 0.0, 5.0);
|
|
ImGui::PopItemWidth();
|
|
|
|
// Hide the tooltip during automation to avoid photobombing the screenshot.
|
|
if (ImGui::IsItemHovered() && !automation.isRunning()) {
|
|
ImGui::SetTooltip("Specifies the amount of time to sleep between test cases.");
|
|
}
|
|
|
|
ImGui::Checkbox("Export screenshot for each test", &options.exportScreenshots);
|
|
ImGui::Checkbox("Export settings JSON for each test", &options.exportSettings);
|
|
|
|
automation.setOptions(options);
|
|
|
|
if (automation.isRunning()) {
|
|
if (ImGui::Button("Stop batch test")) {
|
|
automation.stopRunning();
|
|
}
|
|
} else if (ImGui::Button("Run batch test")) {
|
|
automation.startRunning();
|
|
}
|
|
|
|
if (ImGui::Button("Export view settings")) {
|
|
automation.exportSettings(app.viewer->getSettings(), "settings.json");
|
|
app.messageBoxText = automation.getStatusMessage();
|
|
ImGui::OpenPopup("MessageBox");
|
|
}
|
|
ImGui::Unindent();
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Stats")) {
|
|
ImGui::Indent();
|
|
ImGui::Text("%zu entities in the asset", app.asset->getEntityCount());
|
|
ImGui::Text("%zu renderables (excluding UI)", scene->getRenderableCount());
|
|
ImGui::Text("%zu skipped frames", FilamentApp::get().getSkippedFrameCount());
|
|
ImGui::Unindent();
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Scene")) {
|
|
ImGui::Indent();
|
|
ImGui::Checkbox("Show skybox", &app.viewOptions.skyboxEnabled);
|
|
ImGui::ColorEdit3("Background color", &app.viewOptions.backgroundColor.r);
|
|
ImGui::Checkbox("Ground shadow", &app.viewOptions.groundPlaneEnabled);
|
|
ImGui::Indent();
|
|
ImGui::SliderFloat("Strength", &app.viewOptions.groundShadowStrength, 0.0f, 1.0f);
|
|
ImGui::Unindent();
|
|
ImGui::Unindent();
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Camera")) {
|
|
ViewSettings& settings = app.viewer->getSettings().view;
|
|
|
|
ImGui::Indent();
|
|
ImGui::SliderFloat("Focal length (mm)", &FilamentApp::get().getCameraFocalLength(), 16.0f, 90.0f);
|
|
ImGui::SliderFloat("Aperture", &app.viewOptions.cameraAperture, 1.0f, 32.0f);
|
|
ImGui::SliderFloat("Speed (1/s)", &app.viewOptions.cameraSpeed, 1000.0f, 1.0f);
|
|
ImGui::SliderFloat("ISO", &app.viewOptions.cameraISO, 25.0f, 6400.0f);
|
|
ImGui::Checkbox("DoF", &settings.dof.enabled);
|
|
ImGui::SliderFloat("Focus distance", &settings.dof.focusDistance, 0.0f, 30.0f);
|
|
ImGui::SliderFloat("Blur scale", &settings.dof.cocScale, 0.1f, 10.0f);
|
|
|
|
if (ImGui::CollapsingHeader("Vignette")) {
|
|
ImGui::Checkbox("Enabled##vignetteEnabled", &settings.vignette.enabled);
|
|
ImGui::SliderFloat("Mid point", &settings.vignette.midPoint, 0.0f, 1.0f);
|
|
ImGui::SliderFloat("Roundness", &settings.vignette.roundness, 0.0f, 1.0f);
|
|
ImGui::SliderFloat("Feather", &settings.vignette.feather, 0.0f, 1.0f);
|
|
ImGui::ColorEdit3("Color##vignetteColor", &settings.vignette.color.r);
|
|
}
|
|
|
|
const utils::Entity* cameras = app.asset->getCameraEntities();
|
|
const size_t cameraCount = app.asset->getCameraEntityCount();
|
|
|
|
std::vector<std::string> names;
|
|
names.reserve(cameraCount + 1);
|
|
names.push_back("Free camera");
|
|
int c = 0;
|
|
for (size_t i = 0; i < cameraCount; i++) {
|
|
const char* n = app.asset->getName(cameras[i]);
|
|
if (n) {
|
|
names.emplace_back(n);
|
|
} else {
|
|
char buf[32];
|
|
sprintf(buf, "Unnamed camera %d", c++);
|
|
names.emplace_back(buf);
|
|
}
|
|
}
|
|
|
|
std::vector<const char*> cstrings;
|
|
cstrings.reserve(names.size());
|
|
for (size_t i = 0; i < names.size(); i++) {
|
|
cstrings.push_back(names[i].c_str());
|
|
}
|
|
|
|
ImGui::ListBox("Cameras", &app.currentCamera, cstrings.data(), cstrings.size());
|
|
ImGui::Unindent();
|
|
}
|
|
|
|
colorGradingUI(app);
|
|
|
|
if (ImGui::CollapsingHeader("Debug")) {
|
|
if (ImGui::Button("Capture frame")) {
|
|
auto& debug = engine->getDebugRegistry();
|
|
bool* captureFrame =
|
|
debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
|
|
*captureFrame = true;
|
|
}
|
|
}
|
|
|
|
if (ImGui::BeginPopupModal("MessageBox", NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
|
|
ImGui::Text("%s", app.messageBoxText.c_str());
|
|
if (ImGui::Button("OK", ImVec2(120, 0))) {
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
ImGui::EndPopup();
|
|
}
|
|
});
|
|
};
|
|
|
|
auto cleanup = [&app](Engine* engine, View*, Scene*) {
|
|
app.automationEngine->terminate();
|
|
app.resourceLoader->asyncCancelLoad();
|
|
app.assetLoader->destroyAsset(app.asset);
|
|
app.materials->destroyMaterials();
|
|
|
|
engine->destroy(app.scene.groundPlane);
|
|
engine->destroy(app.scene.groundVertexBuffer);
|
|
engine->destroy(app.scene.groundIndexBuffer);
|
|
engine->destroy(app.scene.groundMaterial);
|
|
engine->destroy(app.colorGrading);
|
|
|
|
delete app.viewer;
|
|
delete app.materials;
|
|
delete app.names;
|
|
|
|
AssetLoader::destroy(&app.assetLoader);
|
|
};
|
|
|
|
auto animate = [&app](Engine* engine, View* view, double now) {
|
|
app.resourceLoader->asyncUpdateLoad();
|
|
|
|
// Add renderables to the scene as they become ready.
|
|
app.viewer->populateScene(app.asset, !app.actualSize);
|
|
|
|
app.viewer->applyAnimation(now);
|
|
};
|
|
|
|
auto resize = [&app](Engine* engine, View* view) {
|
|
Camera& camera = view->getCamera();
|
|
if (&camera == app.mainCamera) {
|
|
// Don't adjut the aspect ratio of the main camera, this is done inside of
|
|
// FilamentApp.cpp
|
|
return;
|
|
}
|
|
const Viewport& vp = view->getViewport();
|
|
double aspectRatio = (double) vp.width / vp.height;
|
|
camera.setScaling(double4 {1.0 / aspectRatio, 1.0, 1.0, 1.0});
|
|
};
|
|
|
|
auto gui = [&app](Engine* engine, View* view) {
|
|
app.viewer->updateUserInterface();
|
|
|
|
FilamentApp::get().setSidebarWidth(app.viewer->getSidebarWidth());
|
|
};
|
|
|
|
auto preRender = [&app](Engine* engine, View* view, Scene* scene, Renderer* renderer) {
|
|
auto& rcm = engine->getRenderableManager();
|
|
auto instance = rcm.getInstance(app.scene.groundPlane);
|
|
rcm.setLayerMask(instance,
|
|
0xff, app.viewOptions.groundPlaneEnabled ? 0xff : 0x00);
|
|
|
|
const size_t cameraCount = app.asset->getCameraEntityCount();
|
|
view->setCamera(app.mainCamera);
|
|
if (app.currentCamera > 0) {
|
|
const int gltfCamera = app.currentCamera - 1;
|
|
if (gltfCamera < cameraCount) {
|
|
const utils::Entity* cameras = app.asset->getCameraEntities();
|
|
Camera* c = engine->getCameraComponent(cameras[gltfCamera]);
|
|
assert(c);
|
|
view->setCamera(c);
|
|
|
|
// Override the aspect ratio in the glTF file and adjust the aspect ratio of this
|
|
// camera to the viewport.
|
|
const Viewport& vp = view->getViewport();
|
|
double aspectRatio = (double) vp.width / vp.height;
|
|
c->setScaling(double4 {1.0 / aspectRatio, 1.0, 1.0, 1.0});
|
|
} else {
|
|
// gltfCamera is out of bounds. Reset camera selection to main camera.
|
|
app.currentCamera = 0;
|
|
}
|
|
}
|
|
|
|
Camera& camera = view->getCamera();
|
|
camera.setExposure(
|
|
app.viewOptions.cameraAperture,
|
|
1.0f / app.viewOptions.cameraSpeed,
|
|
app.viewOptions.cameraISO);
|
|
|
|
app.scene.groundMaterial->setDefaultParameter(
|
|
"strength", app.viewOptions.groundShadowStrength);
|
|
|
|
auto ibl = FilamentApp::get().getIBL();
|
|
if (ibl) {
|
|
ibl->getSkybox()->setLayerMask(0xff, app.viewOptions.skyboxEnabled ? 0xff : 0x00);
|
|
}
|
|
|
|
// we have to clear because the side-bar doesn't have a background, we cannot use
|
|
// a skybox on the ui scene, because the ui view is always full screen.
|
|
renderer->setClearOptions({
|
|
.clearColor = { inverseTonemapSRGB(app.viewOptions.backgroundColor), 1.0f },
|
|
.clear = true
|
|
});
|
|
|
|
ColorGradingSettings& options = app.viewer->getSettings().view.colorGrading;
|
|
if (options.enabled) {
|
|
// An inefficient but simple way of detecting change is to serialize to JSON, then
|
|
// do a string comparison.
|
|
if (writeJson(options) != writeJson(app.lastColorGradingOptions)) {
|
|
ColorGrading *colorGrading = createColorGrading(options, engine);
|
|
engine->destroy(app.colorGrading);
|
|
app.colorGrading = colorGrading;
|
|
app.lastColorGradingOptions = options;
|
|
}
|
|
view->setColorGrading(app.colorGrading);
|
|
} else {
|
|
view->setColorGrading(nullptr);
|
|
}
|
|
};
|
|
|
|
auto postRender = [&app](Engine* engine, View* view, Scene* scene, Renderer* renderer) {
|
|
if (app.automationEngine->shouldClose()) {
|
|
FilamentApp::get().close();
|
|
return;
|
|
}
|
|
Settings* settings = &app.viewer->getSettings();
|
|
MaterialInstance* const* materials = app.asset->getMaterialInstances();
|
|
size_t materialCount = app.asset->getMaterialInstanceCount();
|
|
app.automationEngine->tick(view, materials, materialCount, renderer,
|
|
ImGui::GetIO().DeltaTime);
|
|
};
|
|
|
|
FilamentApp& filamentApp = FilamentApp::get();
|
|
filamentApp.animate(animate);
|
|
filamentApp.resize(resize);
|
|
|
|
filamentApp.setDropHandler([&] (std::string path) {
|
|
app.resourceLoader->asyncCancelLoad();
|
|
app.viewer->removeAsset();
|
|
app.assetLoader->destroyAsset(app.asset);
|
|
loadAsset(path);
|
|
loadResources(path);
|
|
});
|
|
|
|
filamentApp.run(app.config, setup, cleanup, gui, preRender, postRender);
|
|
|
|
return 0;
|
|
}
|