Move the files out of that directory for consistency. (Should have never created the directory in the first place). Also did some small clean-ups of removing old comments and no longer needed includes.
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/*
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* Copyright (C) 2024 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "VulkanPipelineLayoutCache.h"
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namespace filament::backend {
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VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
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DescriptorSetLayoutArray const& descriptorSetLayouts,
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fvkmemory::resource_ptr<VulkanProgram> program) {
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PipelineLayoutKey key = {};
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uint8_t descSetLayoutCount = 0;
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key.descSetLayouts = descriptorSetLayouts;
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for (auto layoutHandle: descriptorSetLayouts) {
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if (layoutHandle == VK_NULL_HANDLE) {
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break;
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}
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descSetLayoutCount++;
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}
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// build the push constant layout key
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uint32_t const pushConstantRangeCount = program->getPushConstantRangeCount();
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auto const& pushConstantRanges = program->getPushConstantRanges();
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if (pushConstantRangeCount > 0) {
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assert_invariant(pushConstantRangeCount <= Program::SHADER_TYPE_COUNT);
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for (uint8_t i = 0; i < pushConstantRangeCount; ++i) {
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auto const& range = pushConstantRanges[i];
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auto& pushConstant = key.pushConstant[i];
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if (range.stageFlags & VK_SHADER_STAGE_VERTEX_BIT) {
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pushConstant.stage = static_cast<uint8_t>(ShaderStage::VERTEX);
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}
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if (range.stageFlags & VK_SHADER_STAGE_FRAGMENT_BIT) {
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pushConstant.stage = static_cast<uint8_t>(ShaderStage::FRAGMENT);
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}
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if (range.stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
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pushConstant.stage = static_cast<uint8_t>(ShaderStage::COMPUTE);
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}
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pushConstant.size = range.size;
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}
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}
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if (auto iter = mPipelineLayouts.find(key); iter != mPipelineLayouts.end()) {
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PipelineLayoutCacheEntry& entry = iter->second;
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entry.lastUsed = mTimestamp++;
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return entry.handle;
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}
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VkPipelineLayoutCreateInfo info{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.setLayoutCount = (uint32_t) descSetLayoutCount,
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.pSetLayouts = key.descSetLayouts.data(),
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.pushConstantRangeCount = pushConstantRangeCount,
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.pPushConstantRanges = pushConstantRanges,
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};
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VkPipelineLayout layout;
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vkCreatePipelineLayout(mDevice, &info, VKALLOC, &layout);
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mPipelineLayouts[key] = {
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.handle = layout,
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.lastUsed = mTimestamp++,
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};
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return layout;
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}
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void VulkanPipelineLayoutCache::terminate() noexcept {
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for (auto const& [key, entry]: mPipelineLayouts) {
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vkDestroyPipelineLayout(mDevice, entry.handle, VKALLOC);
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}
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}
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}// namespace filament::backend
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