15 lines
354 B
Plaintext
15 lines
354 B
Plaintext
material {
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name : "Shadow plane",
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shadingModel : unlit,
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shadowMultiplier : true,
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blending : transparent
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}
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fragment {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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// baseColor defines the color and opacity of the final shadow
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material.baseColor = vec4(0.0, 0.0, 0.0, 0.7);
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}
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}
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