Files
filament/ios/samples/hello-triangle/hello-triangle.xcodeproj/xcshareddata/xcschemes/hello-triangle OpenGL.xcscheme
T

96 lines
3.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1200"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES"
runPostActionsOnFailure = "NO">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E1728FC11488F3D9841B25E7"
BuildableName = "hello-triangle.app"
BlueprintName = "hello-triangle"
ReferencedContainer = "container:hello-triangle.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "OpenGL Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
onlyGenerateCoverageForSpecifiedTargets = "NO">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E1728FC11488F3D9841B25E7"
BuildableName = "hello-triangle.app"
BlueprintName = "hello-triangle"
ReferencedContainer = "container:hello-triangle.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
</Testables>
<CommandLineArguments>
</CommandLineArguments>
</TestAction>
<LaunchAction
buildConfiguration = "OpenGL Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E1728FC11488F3D9841B25E7"
BuildableName = "hello-triangle.app"
BlueprintName = "hello-triangle"
ReferencedContainer = "container:hello-triangle.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<CommandLineArguments>
</CommandLineArguments>
</LaunchAction>
<ProfileAction
buildConfiguration = "OpenGL Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E1728FC11488F3D9841B25E7"
BuildableName = "hello-triangle.app"
BlueprintName = "hello-triangle"
ReferencedContainer = "container:hello-triangle.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<CommandLineArguments>
</CommandLineArguments>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "OpenGL Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "OpenGL Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>