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<h1 id="cmgen"><a class="header" href="#cmgen">cmgen</a></h1>
<p><code>cmgen</code> is a command-line tool for generating SH and mipmap levels from an env map.
Cubemaps and equirectangular formats are both supported, automatically detected according to the aspect ratio of the source image.</p>
<p>The tool can consume a HDR environment map in latlong format (equirectilinear) as well as "cross" cubemap formats (vertical and horizontal), and row/column cubemap formats, and can produce a mipmapped IBL(Image Based Lighting) or a blurry skybox or both.</p>
<h2 id="usage"><a class="header" href="#usage">Usage</a></h2>
<pre><code class="language-shell">cmgen [options] &lt;input-file&gt;
cmgen [options] &lt;uv[N]&gt;
</code></pre>
<h2 id="supported-input-formats"><a class="header" href="#supported-input-formats">Supported input formats</a></h2>
<ul>
<li>PNG, 8 and 16 bits</li>
<li>Radiance (.hdr)</li>
<li>Photoshop (.psd), 16 and 32 bits</li>
<li>OpenEXR (.exr)</li>
</ul>
<h2 id="options"><a class="header" href="#options">Options</a></h2>
<pre><code>--help, -h
Print this message
--license
Print copyright and license information
--quiet, -q
Quiet mode. Suppress all non-error output
--type=[cubemap|equirect|octahedron|ktx], -t [cubemap|equirect|octahedron|ktx]
Specify output type (default: cubemap)
--format=[exr|hdr|psd|rgbm|rgb32f|png|dds|ktx], -f [format]
Specify output file format. ktx implies -type=ktx.
KTX files are always KTX1 files, not KTX2.
They are encoded with 3-channel RGB_10_11_11_REV data
--compression=COMPRESSION, -c COMPRESSION
Format specific compression:
KTX: ignored
PNG: Ignored
PNG RGBM: Ignored
Radiance: Ignored
Photoshop: 16 (default), 32
OpenEXR: RAW, RLE, ZIPS, ZIP, PIZ (default)
DDS: 8, 16 (default), 32
--size=power-of-two, -s power-of-two
Size of the output cubemaps (base level), 256 by default
Also applies to DFG LUT
--deploy=dir, -x dir
Generate everything needed for deployment into &lt;dir&gt;
--extract=dir
Extract faces of the cubemap into &lt;dir&gt;
--extract-blur=roughness
Blurs the cubemap before saving the faces using the roughness blur
--clamp
Clamp environment before processing
--no-mirror
Skip mirroring of generated cubemaps (for assets with mirroring already backed in)
--ibl-samples=numSamples
Number of samples to use for IBL integrations (default 1024)
--ibl-ld=dir
Roughness pre-filter into &lt;dir&gt;
--sh-shader
Generate irradiance SH for shader code
</code></pre>
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