67 lines
2.6 KiB
Objective-C
67 lines
2.6 KiB
Objective-C
/*
|
|
* Copyright 2020 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#import "SceneDelegate.h"
|
|
|
|
@interface SceneDelegate ()
|
|
|
|
@end
|
|
|
|
@implementation SceneDelegate
|
|
|
|
|
|
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
|
|
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
|
|
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
|
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
|
}
|
|
|
|
|
|
- (void)sceneDidDisconnect:(UIScene *)scene {
|
|
// Called as the scene is being released by the system.
|
|
// This occurs shortly after the scene enters the background, or when its session is discarded.
|
|
// Release any resources associated with this scene that can be re-created the next time the scene connects.
|
|
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
|
|
}
|
|
|
|
|
|
- (void)sceneDidBecomeActive:(UIScene *)scene {
|
|
// Called when the scene has moved from an inactive state to an active state.
|
|
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
|
|
}
|
|
|
|
|
|
- (void)sceneWillResignActive:(UIScene *)scene {
|
|
// Called when the scene will move from an active state to an inactive state.
|
|
// This may occur due to temporary interruptions (ex. an incoming phone call).
|
|
}
|
|
|
|
|
|
- (void)sceneWillEnterForeground:(UIScene *)scene {
|
|
// Called as the scene transitions from the background to the foreground.
|
|
// Use this method to undo the changes made on entering the background.
|
|
}
|
|
|
|
|
|
- (void)sceneDidEnterBackground:(UIScene *)scene {
|
|
// Called as the scene transitions from the foreground to the background.
|
|
// Use this method to save data, release shared resources, and store enough scene-specific state information
|
|
// to restore the scene back to its current state.
|
|
}
|
|
|
|
|
|
@end
|