Files
filament/third_party/dawn/README.md
Syed Idris Shah 22b01ab852 Add dawn to third_party from https://github.com/google/dawn
Current copy is cloned using hash: 51694fd33cdaaec5bdd7ab3dc4f488f5818fd870

.git and .gitignore have been cleanup. tests,docs,webgpu-cts folders have been deleted.

For more details look at third_party/dawn/tnt/README.md file, which will be
pushed in subsequent patch.
2025-03-03 22:55:05 -05:00

3.1 KiB

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo.

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.