Files
filament/third_party/libsdl2/include/SDL_config.h
Powei Feng 7da09a7f45 gl: add PlatformOSMesa as an offscreen context
For GL+Linux, PlatformGLX will try to open an X11 window
regardless of whether we are doing headless/offscreen rendering
or not.

Here we add an OSMesa platform, which will allow us to avoid
opening any window on Linux. This is particularly useful for
situation where a display is not available, like for CI.

One important detail is that even though we are displaying through
a window, we keep the SDL2 dependency in tact for gltf_viewer.
This is due to the fact that gltf_viewer is built upon
FilamentApp, which is heavily integrated with SDL2. This is mostly
ok since we won't be hitting any path for opening a window due to
gltf_viewer's existing support for headless mode.
2024-09-25 21:05:42 -07:00

64 lines
2.0 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
#include "SDL_platform.h"
/**
* \file SDL_config.h
*/
/* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__)
#include "SDL_config_windows.h"
#elif defined(__WINRT__)
#include "SDL_config_winrt.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__IPHONEOS__)
#include "SDL_config_iphoneos.h"
#elif defined(__ANDROID__)
#include "SDL_config_android.h"
#elif defined(__PSP__)
#include "SDL_config_psp.h"
#elif defined(__LINUX__)
#if defined(FILAMENT_SUPPORTS_WAYLAND)
#include "SDL_config_linux_wayland.h"
#elif defined(FILAMENT_SUPPORTS_X11)
#include "SDL_config_linux_x11.h"
#elif defined(FILAMENT_SUPPORTS_OSMESA)
// We still want the same defines and libs as x11 but we won't actually
// open any windows.
#include "SDL_config_linux_x11.h"
#endif
#else
/* This is a minimal configuration just to get SDL running on new platforms */
#include "SDL_config_minimal.h"
#endif /* platform config */
#ifdef USING_GENERATED_CONFIG_H
#error Wrong SDL_config.h, check your include path?
#endif
#endif /* SDL_config_h_ */