30 lines
731 B
Plaintext
30 lines
731 B
Plaintext
#version 450
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#extension GL_EXT_buffer_reference2 : require
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#extension GL_EXT_buffer_reference_uvec2 : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(buffer_reference) buffer vec20_stride_8Pointer;
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layout(buffer_reference) buffer vec20_stride_16Pointer;
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layout(std430, buffer_reference, buffer_reference_align = 4) buffer vec20_stride_8Pointer
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{
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vec2 value[];
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};
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layout(std140, buffer_reference, buffer_reference_align = 16) buffer vec20_stride_16Pointer
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{
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vec2 value[];
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};
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layout(push_constant, std430) uniform Registers
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{
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uvec2 s;
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} registers;
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void main()
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{
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vec20_stride_8Pointer(registers.s).value[0u].x = 40.0;
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vec20_stride_16Pointer(registers.s).value[0u].x = 40.0;
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}
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