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filament/third_party/spirv-cross/reference/shaders-no-opt/asm/comp/storage-buffer-basic.asm.comp
2025-02-27 14:22:41 -05:00

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#version 450
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 1u
#endif
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 3u
#endif
layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_0, local_size_y = 2, local_size_z = SPIRV_CROSS_CONSTANT_ID_2) in;
layout(binding = 0, std430) buffer _3_20
{
float _m0[];
} _20;
layout(binding = 1, std430) buffer _3_21
{
float _m0[];
} _21;
uvec3 _19 = gl_WorkGroupSize;
void main()
{
_20._m0[gl_WorkGroupID.x] = _21._m0[gl_WorkGroupID.x] + _20._m0[gl_WorkGroupID.x];
}