Files
filament/libs
Philip Rideout a7ab0d98fa gltfio: allow clients to pass in EntityManager.
NOTE: Should we expose Engine::getEntityManager() to help with issues
like this? e.g. it would allow gltfio to extract it from the engine
rather than consuming an additional argument.

This fixes an entity id collision that I saw when building gltfio into
its own DSO (e.g. on Android). Since it is a separate executable it has
its own EntityManager singleton. This id collision was causing unwanted
entities to be added to the scene.
2019-06-17 11:11:06 -07:00
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2019-06-03 08:32:48 -07:00
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