In device vertex domain it is easy to specify infinite world-space
coordinated (e.g. with the skybox), this results in complications
everywhere. We were mitigating this by essentially moving these
coordinates to around 16000 (give or take depending on the near plane),
but that was way too small.
Now we move them around 1e19, which seems to work. It's important with
applications rendering very large scenes to not use too small of a value.