This 2D allocator only supports power-of-two, square allocations. It uses a quadtree to store the allocated regions. The quadtree implementation currently has a fixed depth (templated). The allocator does a best-fit match, but currently doesn't implement a free method.
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <utils/QuadTree.h>
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using namespace utils;
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TEST(QuadTreeArrayTest, TraversalDFS) {
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using QuadTree = QuadTreeArray<bool, 4>;
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QuadTree qt;
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QuadTree::NodeId indices[qt.size()];
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QuadTree::traverse(0, 0,
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[&](auto const& curr) -> QuadTree::TraversalResult {
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size_t i = QuadTreeUtils::index(curr.l, curr.code);
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indices[i] = curr;
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return QuadTree::TraversalResult::RECURSE;
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});
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size_t i = 0;
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for (size_t y = 0; y < QuadTree::height(); y++) {
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for (size_t x = 0; x < (1 << 2 * y); x++, i++) {
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EXPECT_EQ(indices[i].l, y);
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EXPECT_EQ(indices[i].code, x);
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}
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}
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}
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