Files
filament/shaders/src
Mathias Agopian 3de427b74f Fix integration of screen-space reflections with lighting
screen-space reflections are integrated in the indirect light computation
(similarly to screen-space refraction), this is because it can be seen as
the specular term of screen-space GI.

However, because this effect is screen-space, the data it accesses has 
the ibl luminance (and exposure) applied.

Besides some minor refactoring, this change just applies the 
screen-space reflections *after* the ibl's specular term is exposed.
2022-01-19 17:10:10 -08:00
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