64 lines
1.5 KiB
Plaintext
64 lines
1.5 KiB
Plaintext
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#import "ViewController.h"
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#include <backend_test/PlatformRunner.h>
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static test::NativeView nativeView;
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namespace test {
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NativeView getNativeView() {
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return nativeView;
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}
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} // namespace test
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@interface ViewController ()
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@end
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@implementation ViewController
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- (BOOL)shouldAutorotate
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{
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return NO;
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}
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- (void)viewDidAppear:(BOOL)animated
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{
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[super viewDidAppear:animated];
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nativeView.ptr = (__bridge void*) self.view.layer;
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CGRect nativeBounds = [UIScreen mainScreen].nativeBounds;
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nativeView.height = nativeBounds.size.height;
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nativeView.width = nativeBounds.size.width;
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/*
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OpenGL doesn't have programatic debugger capture on iOS. Instead, the following can be used to initiate
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a frame capture before tests are run.
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NSLog(@"Pausing to allow starting frame capture...");
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sleep(5);
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*/
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int result = test::runTests();
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NSLog(@"Tests ran with result: %d", result);
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}
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@end
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