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filament/libs
Mathias Agopian 4b8d98af8c compute all lod kernel at once
we now store the kernel for each lod in a texture, this has several
advantages:
- the texture can be reused, so we can amortize that cost a bit
- we could generate the texture with a shader, so that we don't
  have to do any texture uplaod (TBD).
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