Files
filament/samples/CMakeLists.txt
Romain Guy 108dae11e9 Add ground shadow option to gltf_viewer (#2174)
* Add ground shadow option to gltf_viewer

The shadow is always positioned at the bottom of the loaded object's
bounding box to ground it perfectly.

* Remove unused include
2020-02-26 17:09:31 -08:00

413 lines
15 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(filament-samples C ASM)
if (FILAMENT_SKIP_SAMPLES)
return()
endif()
set(ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/..)
set(GENERATION_ROOT ${CMAKE_CURRENT_BINARY_DIR})
set(RESOURCE_DIR "${GENERATION_ROOT}/generated/resources")
set(MATERIAL_DIR "${GENERATION_ROOT}/generated/material")
set(TEXTURE_DIR "${GENERATION_ROOT}/generated/texture")
set(RESOURCE_BINS)
# ==================================================================================================
# Convert OBJ files into filamesh files.
# ==================================================================================================
function(add_mesh SOURCE TARGET)
set(source_mesh "${ROOT_DIR}/${SOURCE}")
set(target_mesh "${RESOURCE_DIR}/${TARGET}")
set(RESOURCE_BINS ${RESOURCE_BINS} ${target_mesh} PARENT_SCOPE)
add_custom_command(
OUTPUT ${target_mesh}
COMMAND filamesh --compress ${source_mesh} ${target_mesh}
MAIN_DEPENDENCY ${source_mesh}
DEPENDS filamesh)
endfunction()
add_mesh("assets/models/monkey/monkey.obj" "suzanne.filamesh")
# ==================================================================================================
# Build materials
# ==================================================================================================
set(MATERIAL_SRCS
materials/bakedColor.mat
materials/bakedTexture.mat
materials/pointSprites.mat
materials/aoPreview.mat
materials/aiDefaultMat.mat
materials/aiDefaultTrans.mat
materials/depthVisualizer.mat
materials/groundShadow.mat
materials/heightfield.mat
materials/sandboxCloth.mat
materials/sandboxLit.mat
materials/sandboxLitFade.mat
materials/sandboxLitTransparent.mat
materials/sandboxLitThinRefraction.mat
materials/sandboxLitThinRefractionSsr.mat
materials/sandboxLitSolidRefraction.mat
materials/sandboxLitSolidRefractionSsr.mat
materials/sandboxSpecGloss.mat
materials/sandboxSubsurface.mat
materials/sandboxUnlit.mat
materials/texturedLit.mat
materials/transparentColor.mat)
if (CMAKE_CROSSCOMPILING)
include(${IMPORT_EXECUTABLES})
endif()
file(MAKE_DIRECTORY ${MATERIAL_DIR})
foreach (mat_src ${MATERIAL_SRCS})
get_filename_component(localname "${mat_src}" NAME_WE)
get_filename_component(fullname "${mat_src}" ABSOLUTE)
set(output_path "${MATERIAL_DIR}/${localname}.filamat")
add_custom_command(
OUTPUT ${output_path}
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
MAIN_DEPENDENCY ${mat_src}
DEPENDS matc
COMMENT "Compiling material ${mat_src} to ${output_path}"
)
list(APPEND RESOURCE_BINS ${output_path})
endforeach()
# ==================================================================================================
# Build common resources
# ==================================================================================================
file(MAKE_DIRECTORY ${RESOURCE_DIR})
get_resgen_vars(${RESOURCE_DIR} resources)
add_custom_command(
OUTPUT ${RESGEN_OUTPUTS}
COMMAND resgen ${RESGEN_FLAGS} ${RESOURCE_BINS}
DEPENDS resgen ${RESOURCE_BINS}
COMMENT "Aggregating resources"
)
if (DEFINED RESGEN_SOURCE_FLAGS)
set_source_files_properties(${RESGEN_SOURCE} PROPERTIES COMPILE_FLAGS ${RESGEN_SOURCE_FLAGS})
endif()
# CMake fails to invoke ar on Windows unless there is at least one C/C++ file in the library.
set(DUMMY_SRC "${RESOURCE_DIR}/dummy.c")
add_custom_command(OUTPUT ${DUMMY_SRC} COMMAND echo "//" > ${DUMMY_SRC})
add_library(common-resources ${DUMMY_SRC} ${RESGEN_SOURCE})
# ==================================================================================================
# Invoke cmgen to build KTX files for the default IBL and skybox
# ==================================================================================================
set(CMGEN_ARGS --quiet --format=ktx --size=256 --extract-blur=0.1)
function(add_envmap SOURCE TARGET)
set(source_envmap "${ROOT_DIR}/${SOURCE}")
set(target_skybox "${PROJECT_BINARY_DIR}/${TARGET}/${TARGET}_skybox.ktx")
set(target_envmap "${PROJECT_BINARY_DIR}/${TARGET}/${TARGET}_ibl.ktx")
set(target_envmaps ${target_envmaps} ${target_skybox} PARENT_SCOPE)
set(target_envmaps ${target_envmaps} ${target_envmap} PARENT_SCOPE)
add_custom_command(OUTPUT ${target_skybox} ${target_envmap}
COMMAND cmgen -x ${TARGET} ${CMGEN_ARGS} ${source_envmap}
MAIN_DEPENDENCY ${source_envmap}
DEPENDS cmgen)
endfunction()
add_envmap("third_party/environments/venetian_crossroads_2k.hdr" "venetian_crossroads_2k")
# ==================================================================================================
# Build suzanne resources
# ==================================================================================================
function(add_ktxfiles SOURCE TARGET EXTRA_ARGS)
set(source_path "${ROOT_DIR}/${SOURCE}")
set(target_path "${TEXTURE_DIR}/${TARGET}")
set(TEXTURE_FILES ${TEXTURE_FILES} ${target_path} PARENT_SCOPE)
add_custom_command(
OUTPUT ${target_path}
COMMAND mipgen --quiet --strip-alpha ${EXTRA_ARGS} ${source_path} ${target_path}
MAIN_DEPENDENCY ${source_path}
DEPENDS mipgen)
endfunction()
function(add_pngfile SOURCE TARGET)
set(source_path "${ROOT_DIR}/${SOURCE}")
set(target_path "${TEXTURE_DIR}/${TARGET}")
set(TEXTURE_FILES ${TEXTURE_FILES} ${target_path} PARENT_SCOPE)
add_custom_command(
OUTPUT ${target_path}
COMMAND ${CMAKE_COMMAND} -E copy ${source_path} ${target_path}
MAIN_DEPENDENCY ${source_path})
endfunction()
add_ktxfiles("assets/models/monkey/albedo.png" "albedo_s3tc.ktx" "--compression=s3tc_rgb_dxt1")
add_ktxfiles("assets/models/monkey/roughness.png" "roughness.ktx" "--grayscale")
add_ktxfiles("assets/models/monkey/metallic.png" "metallic.ktx" "--grayscale")
add_ktxfiles("assets/models/monkey/ao.png" "ao.ktx" "--grayscale")
add_pngfile("assets/models/monkey/normal.png" "normal.png")
get_resgen_vars(${RESOURCE_DIR} textures)
add_custom_command(
OUTPUT ${RESGEN_OUTPUTS}
COMMAND resgen ${RESGEN_FLAGS} ${TEXTURE_FILES}
DEPENDS resgen ${TEXTURE_FILES}
COMMENT "Aggregating textures"
)
if (DEFINED RESGEN_SOURCE_FLAGS)
set_source_files_properties(${RESGEN_SOURCE} PROPERTIES COMPILE_FLAGS ${RESGEN_SOURCE_FLAGS})
endif()
add_library(suzanne-resources ${DUMMY_SRC} ${RESGEN_SOURCE})
# ==================================================================================================
# Resources for gltf_viewer
# ==================================================================================================
add_library(gltf-resources ${DUMMY_SRC})
set(GLTF_VIEWER_RESOURCE_FILES
${ROOT_DIR}/third_party/models/DamagedHelmet/DamagedHelmet.glb
${MATERIAL_DIR}/groundShadow.filamat
)
get_resgen_vars(${RESOURCE_DIR} gltf_viewer)
add_custom_command(
OUTPUT ${RESGEN_OUTPUTS}
COMMAND resgen ${RESGEN_FLAGS} ${GLTF_VIEWER_RESOURCE_FILES}
DEPENDS resgen ${GLTF_VIEWER_RESOURCE_FILES}
)
if (DEFINED RESGEN_SOURCE_FLAGS)
set_source_files_properties(${RESGEN_SOURCE} PROPERTIES COMPILE_FLAGS ${RESGEN_SOURCE_FLAGS})
endif()
target_sources(gltf-resources PRIVATE ${RESGEN_SOURCE})
# ==================================================================================================
# Resources for lucy demo
# ==================================================================================================
set(GLTF_LUCY_RESOURCE_FILES
${ROOT_DIR}/third_party/models/lucy/lucy.glb
${ROOT_DIR}/third_party/textures/Blue_tiles_01/Blue_tiles_01_AO.png
${ROOT_DIR}/third_party/textures/Blue_tiles_01/Blue_tiles_01_Color.png
${ROOT_DIR}/third_party/textures/Blue_tiles_01/Blue_tiles_01_Normal.png
${ROOT_DIR}/third_party/textures/Blue_tiles_01/Blue_tiles_01_Roughness.png
)
get_resgen_vars(${RESOURCE_DIR} gltf_lucy)
add_custom_command(
OUTPUT ${RESGEN_OUTPUTS}
COMMAND resgen ${RESGEN_FLAGS} ${GLTF_LUCY_RESOURCE_FILES}
DEPENDS resgen ${GLTF_LUCY_RESOURCE_FILES}
)
if (DEFINED RESGEN_SOURCE_FLAGS)
set_source_files_properties(${RESGEN_SOURCE} PROPERTIES COMPILE_FLAGS ${RESGEN_SOURCE_FLAGS})
endif()
target_sources(gltf-resources PRIVATE ${RESGEN_SOURCE})
# ==================================================================================================
# Common library
# ==================================================================================================
set(APP_LIBS filament sdl2 stb math filamat utils getopt imgui filagui image camutils common-resources)
if (WIN32)
list(APPEND APP_LIBS sdl2main)
endif()
set(APP_SRCS
app/Cube.cpp
app/FilamentApp.cpp
app/IBL.cpp
app/IcoSphere.cpp
app/Sphere.cpp
app/Image.cpp
)
if (APPLE)
list(APPEND APP_SRCS app/NativeWindowHelperCocoa.mm)
list(APPEND APP_LIBS "-framework Cocoa -framework QuartzCore")
endif()
if (LINUX)
list(APPEND APP_SRCS app/NativeWindowHelperLinux.cpp)
endif()
if (WIN32)
list(APPEND APP_SRCS app/NativeWindowHelperWindows.cpp)
endif()
include_directories(app)
add_library(sample-app ${APP_SRCS})
target_include_directories(sample-app PUBLIC app)
# Multi-configuration generators, like Visual Studio or Xcode, place executable binaries in a
# sub-directory named after the configuration, like "Debug" or "Release".
# For these generators, in order to find assets, we must "walk" up an additional directory.
get_property(_isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (_isMultiConfig)
target_compile_definitions(sample-app PRIVATE RELATIVE_ASSET_PATH="..")
else()
target_compile_definitions(sample-app PRIVATE RELATIVE_ASSET_PATH=".")
endif()
target_link_libraries(sample-app PRIVATE ${APP_LIBS})
list(APPEND APP_LIBS sample-app)
# ==================================================================================================
# Compiler flags
# ==================================================================================================
if (NOT MSVC_NATIVE)
set(COMPILER_FLAGS
-Wno-extern-c-compat
$<$<NOT:$<PLATFORM_ID:Linux>>:-Wno-address-of-packed-member>)
endif()
if (MSVC OR CLANG_CL)
set(COMPILER_FLAGS ${COMPILER_FLAGS} $<$<CONFIG:Release>:/fp:fast>)
else()
set(COMPILER_FLAGS ${COMPILER_FLAGS} $<$<CONFIG:Release>:-ffast-math>)
endif()
# ==================================================================================================
# Test apps
# ==================================================================================================
function(add_assimp_demo NAME)
include_directories(${GENERATION_ROOT})
add_executable(
${NAME}
${NAME}.cpp
app/MeshAssimp.cpp)
target_link_libraries(${NAME} PRIVATE ${APP_LIBS} assimp)
target_compile_options(${NAME} PRIVATE ${COMPILER_FLAGS})
endfunction()
function(add_filamesh_demo NAME)
include_directories(${GENERATION_ROOT})
add_executable(
${NAME}
${NAME}.cpp)
target_link_libraries(${NAME} PRIVATE ${APP_LIBS} filameshio)
target_compile_options(${NAME} PRIVATE ${COMPILER_FLAGS})
endfunction()
if (NOT ANDROID)
add_assimp_demo(frame_generator)
add_assimp_demo(lightbulb)
add_assimp_demo(material_sandbox)
add_assimp_demo(sample_full_pbr)
add_filamesh_demo(point_sprites)
add_filamesh_demo(sample_cloth)
add_filamesh_demo(sample_normal_map)
add_filamesh_demo(suzanne)
add_filamesh_demo(gltf_viewer)
add_filamesh_demo(gltf_baker)
# Sample app specific
target_link_libraries(frame_generator PRIVATE imageio)
target_link_libraries(suzanne PRIVATE suzanne-resources)
target_link_libraries(gltf_viewer PRIVATE gltf-resources gltfio)
target_link_libraries(gltf_baker PRIVATE gltf-resources gltfio_pipeline imageio)
add_executable(lucy_bloom lucy_bloom.cpp lucy_utils.h lucy_utils.cpp)
target_compile_options(lucy_bloom PRIVATE ${COMPILER_FLAGS})
target_link_libraries(lucy_bloom PRIVATE ${APP_LIBS} gltf-resources gltfio)
endif()
add_executable(heightfield heightfield.cpp)
target_link_libraries(heightfield PRIVATE ${APP_LIBS})
target_compile_options(heightfield PRIVATE ${COMPILER_FLAGS})
# ==================================================================================================
# Copy the MoltenVK dylibs and JSON on MacOS
# ==================================================================================================
if (APPLE AND NOT Vulkan_LIBRARY)
message(STATUS "No Vulkan SDK was found, using prebuilt MoltenVK.")
set(MOLTENVK_DIR "../third_party/moltenvk")
configure_file(
${MOLTENVK_DIR}/libvulkan.1.dylib
${PROJECT_BINARY_DIR}/libvulkan.1.dylib COPYONLY)
configure_file(
${MOLTENVK_DIR}/MoltenVK_icd.json
${PROJECT_BINARY_DIR}/MoltenVK_icd.json COPYONLY)
configure_file(
${MOLTENVK_DIR}/libMoltenVK.dylib
${PROJECT_BINARY_DIR}/libMoltenVK.dylib COPYONLY)
list(APPEND APP_SRCS
${PROJECT_BINARY_DIR}/libvulkan.1.dylib
${PROJECT_BINARY_DIR}/MoltenVK_icd.json
${PROJECT_BINARY_DIR}/libMoltenVK.dylib)
endif()
# ==================================================================================================
# Build Vulkan Executables
# ==================================================================================================
if (FILAMENT_SUPPORTS_VULKAN)
add_assimp_demo(vk_shadowtest)
add_filamesh_demo(vk_animation)
add_filamesh_demo(vk_depthtesting)
add_filamesh_demo(vk_hellopbr)
add_filamesh_demo(vk_hellotriangle)
add_filamesh_demo(vk_imgui)
add_filamesh_demo(vk_strobecolor)
add_filamesh_demo(vk_texturedquad)
add_filamesh_demo(vk_vbotest)
add_filamesh_demo(vk_viewtest)
endif()
# ==================================================================================================
# Copy Assets
#
# This creates a structure like:
#
# /lightbulb (etc) sample app executable
# /assets/fonts copied from REPO/assets
# /assets/models copied from REPO/assets
# /textures copied from REPO/third_party
#
# ==================================================================================================
file(COPY ../third_party/textures DESTINATION ${PROJECT_BINARY_DIR})
add_custom_target(textures ALL DEPENDS textures)
add_dependencies(filament textures)
file(COPY ../assets DESTINATION ${PROJECT_BINARY_DIR}
PATTERN "reference" EXCLUDE
PATTERN "environments" EXCLUDE)
add_custom_target(assets ALL DEPENDS assets)
add_dependencies(filament assets)
add_custom_target(envs DEPENDS ${target_envmaps})
add_dependencies(filament envs)
add_custom_target(run_gltf_viewer DEPENDS gltf_viewer assets
COMMAND gltf_viewer)
add_custom_target(run_material_sandbox DEPENDS material_sandbox assets
COMMAND material_sandbox --ibl=venetian_crossroads_2k assets/models/material_sphere/material_sphere.obj)