490 lines
17 KiB
C++
490 lines
17 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define GLTFIO_SIMPLEVIEWER_IMPLEMENTATION
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#include <filamentapp/Config.h>
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#include <filamentapp/FilamentApp.h>
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#include <filamentapp/IBL.h>
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#include <filament/Camera.h>
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#include <filament/Engine.h>
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#include <filament/IndexBuffer.h>
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#include <filament/Scene.h>
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#include <filament/Skybox.h>
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#include <filament/VertexBuffer.h>
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#include <filament/View.h>
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#include <filament/Renderer.h>
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#include <gltfio/AssetLoader.h>
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#include <gltfio/FilamentAsset.h>
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#include <gltfio/ResourceLoader.h>
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#include <gltfio/SimpleViewer.h>
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#include <camutils/Manipulator.h>
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#include <getopt/getopt.h>
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#include <utils/NameComponentManager.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <math/mat3.h>
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#include <math/norm.h>
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#include <fstream>
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#include <iostream>
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#include <string>
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#include "generated/resources/gltf_viewer.h"
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using namespace filament;
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using namespace filament::math;
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using namespace gltfio;
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using namespace utils;
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struct App {
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Engine* engine;
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SimpleViewer* viewer;
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Config config;
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AssetLoader* loader;
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FilamentAsset* asset = nullptr;
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NameComponentManager* names;
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MaterialProvider* materials;
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MaterialSource materialSource = GENERATE_SHADERS;
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gltfio::ResourceLoader* resourceLoader = nullptr;
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bool actualSize = false;
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struct ViewOptions {
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float cameraAperture = 16.0f;
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float cameraSpeed = 125.0f;
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float cameraISO = 100.0f;
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float groundShadowStrength = 0.75f;
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bool groundPlaneEnabled = false;
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bool skyboxEnabled = true;
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sRGBColor backgroundColor = { 0.0f };
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} viewOptions;
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View::DepthOfFieldOptions dofOptions;
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struct Scene {
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Entity groundPlane;
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VertexBuffer* groundVertexBuffer;
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IndexBuffer* groundIndexBuffer;
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Material* groundMaterial;
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} scene;
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};
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static const char* DEFAULT_IBL = "venetian_crossroads_2k";
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static void printUsage(char* name) {
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std::string exec_name(Path(name).getName());
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std::string usage(
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"SHOWCASE renders the specified glTF file, or a built-in file if none is specified\n"
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"Usage:\n"
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" SHOWCASE [options] <gltf path>\n"
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"Options:\n"
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" --help, -h\n"
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" Prints this message\n\n"
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" --api, -a\n"
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" Specify the backend API: opengl (default), vulkan, or metal\n\n"
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" --ibl=<path to cmgen IBL>, -i <path>\n"
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" Override the built-in IBL\n\n"
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" --actual-size, -s\n"
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" Do not scale the model to fit into a unit cube\n\n"
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" --ubershader, -u\n"
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" Enable ubershaders (improves load time, adds shader complexity)\n\n"
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" --camera=<camera mode>, -c <camera mode>\n"
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" Set the camera mode: orbit (default) or flight\n\n"
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);
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const std::string from("SHOWCASE");
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for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
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usage.replace(pos, from.length(), exec_name);
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}
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std::cout << usage;
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}
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static int handleCommandLineArguments(int argc, char* argv[], App* app) {
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static constexpr const char* OPTSTR = "ha:i:usc:";
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static const struct option OPTIONS[] = {
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{ "help", no_argument, nullptr, 'h' },
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{ "api", required_argument, nullptr, 'a' },
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{ "ibl", required_argument, nullptr, 'i' },
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{ "ubershader", no_argument, nullptr, 'u' },
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{ "actual-size", no_argument, nullptr, 's' },
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{ "camera", required_argument, nullptr, 'c' },
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{ nullptr, 0, nullptr, 0 }
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};
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int opt;
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int option_index = 0;
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while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
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std::string arg(optarg ? optarg : "");
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switch (opt) {
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default:
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case 'h':
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printUsage(argv[0]);
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exit(0);
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case 'a':
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if (arg == "opengl") {
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app->config.backend = Engine::Backend::OPENGL;
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} else if (arg == "vulkan") {
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app->config.backend = Engine::Backend::VULKAN;
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} else if (arg == "metal") {
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app->config.backend = Engine::Backend::METAL;
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} else {
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std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'.\n";
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}
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break;
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case 'c':
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if (arg == "flight") {
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app->config.cameraMode = camutils::Mode::FREE_FLIGHT;
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} else if (arg == "orbit") {
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app->config.cameraMode = camutils::Mode::ORBIT;
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} else {
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std::cerr << "Unrecognized camera mode. Must be 'flight'|'orbit'.\n";
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}
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break;
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case 'i':
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app->config.iblDirectory = arg;
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break;
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case 'u':
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app->materialSource = LOAD_UBERSHADERS;
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break;
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case 's':
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app->actualSize = true;
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break;
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}
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}
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return optind;
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}
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static std::ifstream::pos_type getFileSize(const char* filename) {
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std::ifstream in(filename, std::ifstream::ate | std::ifstream::binary);
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return in.tellg();
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}
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static void createGroundPlane(Engine* engine, Scene* scene, App& app) {
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auto& em = EntityManager::get();
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Material* shadowMaterial = Material::Builder()
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.package(GLTF_VIEWER_GROUNDSHADOW_DATA, GLTF_VIEWER_GROUNDSHADOW_SIZE)
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.build(*engine);
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shadowMaterial->setDefaultParameter("strength", app.viewOptions.groundShadowStrength);
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const static uint32_t indices[] = {
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0, 1, 2, 2, 3, 0
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};
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Aabb aabb = app.asset->getBoundingBox();
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if (!app.actualSize) {
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mat4f transform = fitIntoUnitCube(aabb);
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aabb = aabb.transform(transform);
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}
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float3 planeExtent{10.0f * aabb.extent().x, 0.0f, 10.0f * aabb.extent().z};
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const static float3 vertices[] = {
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{ -planeExtent.x, 0, -planeExtent.z },
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{ -planeExtent.x, 0, planeExtent.z },
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{ planeExtent.x, 0, planeExtent.z },
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{ planeExtent.x, 0, -planeExtent.z },
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};
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short4 tbn = packSnorm16(
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mat3f::packTangentFrame(
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mat3f{
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float3{ 1.0f, 0.0f, 0.0f },
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float3{ 0.0f, 0.0f, 1.0f },
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float3{ 0.0f, 1.0f, 0.0f }
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}
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).xyzw);
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const static short4 normals[] { tbn, tbn, tbn, tbn };
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VertexBuffer* vertexBuffer = VertexBuffer::Builder()
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.vertexCount(4)
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.bufferCount(2)
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.attribute(VertexAttribute::POSITION,
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0, VertexBuffer::AttributeType::FLOAT3)
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.attribute(VertexAttribute::TANGENTS,
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1, VertexBuffer::AttributeType::SHORT4)
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.normalized(VertexAttribute::TANGENTS)
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.build(*engine);
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vertexBuffer->setBufferAt(*engine, 0, VertexBuffer::BufferDescriptor(
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vertices, vertexBuffer->getVertexCount() * sizeof(vertices[0])));
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vertexBuffer->setBufferAt(*engine, 1, VertexBuffer::BufferDescriptor(
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normals, vertexBuffer->getVertexCount() * sizeof(normals[0])));
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IndexBuffer* indexBuffer = IndexBuffer::Builder()
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.indexCount(6)
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.build(*engine);
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indexBuffer->setBuffer(*engine, IndexBuffer::BufferDescriptor(
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indices, indexBuffer->getIndexCount() * sizeof(uint32_t)));
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Entity groundPlane = em.create();
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RenderableManager::Builder(1)
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.boundingBox({
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{ -planeExtent.x, 0, -planeExtent.z },
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{ planeExtent.x, 1e-4f, planeExtent.z }
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})
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.material(0, shadowMaterial->getDefaultInstance())
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES,
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vertexBuffer, indexBuffer, 0, 6)
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.culling(false)
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.receiveShadows(true)
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.castShadows(false)
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.build(*engine, groundPlane);
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scene->addEntity(groundPlane);
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auto& tcm = engine->getTransformManager();
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tcm.setTransform(tcm.getInstance(groundPlane),
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mat4f::translation(float3{ 0, aabb.min.y, -4 }));
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auto& rcm = engine->getRenderableManager();
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auto instance = rcm.getInstance(groundPlane);
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rcm.setLayerMask(instance, 0xff, 0x00);
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app.scene.groundPlane = groundPlane;
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app.scene.groundVertexBuffer = vertexBuffer;
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app.scene.groundIndexBuffer = indexBuffer;
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app.scene.groundMaterial = shadowMaterial;
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}
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static LinearColor inverseTonemapSRGB(sRGBColor x) {
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return (x * -0.155) / (x - 1.019);
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}
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int main(int argc, char** argv) {
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App app;
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app.config.title = "Filament";
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app.config.iblDirectory = FilamentApp::getRootAssetsPath() + DEFAULT_IBL;
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int optionIndex = handleCommandLineArguments(argc, argv, &app);
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utils::Path filename;
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int num_args = argc - optionIndex;
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if (num_args >= 1) {
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filename = argv[optionIndex];
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if (!filename.exists()) {
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std::cerr << "file " << filename << " not found!" << std::endl;
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return 1;
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}
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if (filename.isDirectory()) {
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auto files = filename.listContents();
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for (auto file : files) {
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if (file.getExtension() == "gltf" || file.getExtension() == "glb") {
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filename = file;
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break;
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}
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}
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if (filename.isDirectory()) {
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std::cerr << "no glTF file found in " << filename << std::endl;
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return 1;
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}
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}
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}
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auto loadAsset = [&app](utils::Path filename) {
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// Peek at the file size to allow pre-allocation.
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long contentSize = static_cast<long>(getFileSize(filename.c_str()));
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if (contentSize <= 0) {
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std::cerr << "Unable to open " << filename << std::endl;
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exit(1);
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}
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// Consume the glTF file.
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std::ifstream in(filename.c_str(), std::ifstream::binary | std::ifstream::in);
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std::vector<uint8_t> buffer(static_cast<unsigned long>(contentSize));
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if (!in.read((char*) buffer.data(), contentSize)) {
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std::cerr << "Unable to read " << filename << std::endl;
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exit(1);
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}
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// Parse the glTF file and create Filament entities.
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if (filename.getExtension() == "glb") {
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app.asset = app.loader->createAssetFromBinary(buffer.data(), buffer.size());
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} else {
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app.asset = app.loader->createAssetFromJson(buffer.data(), buffer.size());
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}
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buffer.clear();
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buffer.shrink_to_fit();
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if (!app.asset) {
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std::cerr << "Unable to parse " << filename << std::endl;
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exit(1);
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}
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};
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auto loadResources = [&app] (utils::Path filename) {
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// Load external textures and buffers.
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std::string gltfPath = filename.getAbsolutePath();
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ResourceConfiguration configuration;
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configuration.engine = app.engine;
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configuration.gltfPath = gltfPath.c_str();
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configuration.normalizeSkinningWeights = true;
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configuration.recomputeBoundingBoxes = false;
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if (!app.resourceLoader) {
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app.resourceLoader = new gltfio::ResourceLoader(configuration);
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}
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app.resourceLoader->asyncBeginLoad(app.asset);
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// Load animation data then free the source hierarchy.
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app.asset->getAnimator();
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app.asset->releaseSourceData();
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auto ibl = FilamentApp::get().getIBL();
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if (ibl) {
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app.viewer->setIndirectLight(ibl->getIndirectLight(), ibl->getSphericalHarmonics());
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}
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};
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auto setup = [&](Engine* engine, View* view, Scene* scene) {
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app.engine = engine;
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app.names = new NameComponentManager(EntityManager::get());
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app.viewer = new SimpleViewer(engine, scene, view);
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app.materials = (app.materialSource == GENERATE_SHADERS) ?
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createMaterialGenerator(engine) : createUbershaderLoader(engine);
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app.loader = AssetLoader::create({engine, app.materials, app.names });
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if (filename.isEmpty()) {
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app.asset = app.loader->createAssetFromBinary(
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GLTF_VIEWER_DAMAGEDHELMET_DATA,
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GLTF_VIEWER_DAMAGEDHELMET_SIZE);
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} else {
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loadAsset(filename);
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}
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loadResources(filename);
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createGroundPlane(engine, scene, app);
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app.viewer->setUiCallback([&app, scene] () {
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float progress = app.resourceLoader->asyncGetLoadProgress();
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if (progress < 1.0) {
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ImGui::ProgressBar(progress);
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}
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if (ImGui::CollapsingHeader("Stats")) {
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ImGui::Text("%zu entities in the asset", app.asset->getEntityCount());
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ImGui::Text("%zu renderables (excluding UI)", scene->getRenderableCount());
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ImGui::Text("%zu skipped frames", FilamentApp::get().getSkippedFrameCount());
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}
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if (ImGui::CollapsingHeader("Scene")) {
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ImGui::Checkbox("Show skybox", &app.viewOptions.skyboxEnabled);
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ImGui::ColorEdit3("Background color", &app.viewOptions.backgroundColor.r);
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ImGui::Checkbox("Ground shadow", &app.viewOptions.groundPlaneEnabled);
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ImGui::Indent();
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ImGui::SliderFloat("Strength", &app.viewOptions.groundShadowStrength, 0.0f, 1.0f);
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ImGui::Unindent();
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}
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if (ImGui::CollapsingHeader("Camera")) {
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ImGui::SliderFloat("Focal length (mm)", &FilamentApp::get().getCameraFocalLength(), 16.0f, 90.0f);
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ImGui::SliderFloat("Aperture", &app.viewOptions.cameraAperture, 1.0f, 32.0f);
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ImGui::SliderFloat("Speed (1/s)", &app.viewOptions.cameraSpeed, 1000.0f, 1.0f);
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ImGui::SliderFloat("ISO", &app.viewOptions.cameraISO, 25.0f, 6400.0f);
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ImGui::Checkbox("DoF", &app.dofOptions.enabled);
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ImGui::SliderFloat("Focus distance", &app.dofOptions.focusDistance, 0.0f, 30.0f);
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ImGui::SliderFloat("Blur scale", &app.dofOptions.blurScale, 0.1f, 10.0f);
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}
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});
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// Leave FXAA enabled but we also enable MSAA for a nice result. The wireframe looks
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// much better with MSAA enabled.
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view->setSampleCount(4);
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};
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auto cleanup = [&app](Engine* engine, View*, Scene*) {
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app.loader->destroyAsset(app.asset);
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app.materials->destroyMaterials();
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engine->destroy(app.scene.groundPlane);
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engine->destroy(app.scene.groundVertexBuffer);
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engine->destroy(app.scene.groundIndexBuffer);
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engine->destroy(app.scene.groundMaterial);
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delete app.viewer;
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delete app.materials;
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delete app.names;
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AssetLoader::destroy(&app.loader);
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};
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auto animate = [&app](Engine* engine, View* view, double now) {
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app.resourceLoader->asyncUpdateLoad();
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// Add renderables to the scene as they become ready.
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app.viewer->populateScene(app.asset, !app.actualSize);
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app.viewer->applyAnimation(now);
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};
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auto gui = [&app](Engine* engine, View* view) {
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app.viewer->updateUserInterface();
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FilamentApp::get().setSidebarWidth(app.viewer->getSidebarWidth());
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};
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auto preRender = [&app](Engine* engine, View* view, Scene* scene, Renderer* renderer) {
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auto& rcm = engine->getRenderableManager();
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auto instance = rcm.getInstance(app.scene.groundPlane);
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rcm.setLayerMask(instance,
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0xff, app.viewOptions.groundPlaneEnabled ? 0xff : 0x00);
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Camera& camera = view->getCamera();
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camera.setExposure(
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app.viewOptions.cameraAperture,
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1.0f / app.viewOptions.cameraSpeed,
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app.viewOptions.cameraISO);
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view->setDepthOfFieldOptions(app.dofOptions);
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app.scene.groundMaterial->setDefaultParameter(
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"strength", app.viewOptions.groundShadowStrength);
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auto ibl = FilamentApp::get().getIBL();
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if (ibl) {
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ibl->getSkybox()->setLayerMask(0xff, app.viewOptions.skyboxEnabled ? 0xff : 0x00);
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}
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// we have to clear because the side-bar doesn't have a background, we cannot use
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// a skybox on the ui scene, because the ui view is always full screen.
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renderer->setClearOptions({
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.clearColor = { inverseTonemapSRGB(app.viewOptions.backgroundColor), 1.0f },
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.clear = true });
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};
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FilamentApp& filamentApp = FilamentApp::get();
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filamentApp.animate(animate);
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filamentApp.setDropHandler([&] (std::string path) {
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app.viewer->removeAsset();
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app.loader->destroyAsset(app.asset);
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loadAsset(path);
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loadResources(path);
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});
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filamentApp.run(app.config, setup, cleanup, gui, preRender);
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return 0;
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}
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