Files
filament/android/gltfio-android/src/main/cpp/MaterialProvider.cpp
Philip Rideout b17d606ed2 Introduce JNI bindings for gltfio.
For now this uses gltfio in the ubershader configuration in order
to avoid the filamat dependency. Note that we have not yet done a size
analysis of the `gltfio_core` library.

New Kotlin-based sample app is forthcoming.
2019-06-18 13:53:45 -07:00

37 lines
1.2 KiB
C++

/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <gltfio/MaterialProvider.h>
using namespace filament;
using namespace gltfio;
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_MaterialProvider_nCreateMaterialProvider(JNIEnv*, jclass,
jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jlong) createUbershaderLoader(engine);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_MaterialProvider_nDestroyMaterialProvider(JNIEnv*, jclass,
jlong nativeProvider) {
auto provider = (MaterialProvider*) nativeProvider;
delete provider;
}