* Add option USE_EXTERNAL_GLES3 Causes gl_headers to use GLES, even on desktop. Causes all ContextManagers to be elided; users are expected to provide their own. * FrameUniforms.resolution gets consistent precision between VS/FS
* Add option USE_EXTERNAL_GLES3 Causes gl_headers to use GLES, even on desktop. Causes all ContextManagers to be elided; users are expected to provide their own. * FrameUniforms.resolution gets consistent precision between VS/FS