Romain Guy
bb75923b79
Fix post-process shader when not in Vulkan ( #41 )
...
* Fix post-process shader when not in Vulkan
The post-process shader must not flip the source texture when we compile for OpenGL. This happens because we use SPIR-V/Vulkan as an intermediate format.
* Fix the Android build
We need to output a location when targeting SPIR-V for mobile.
2018-08-07 18:46:30 -07:00
..
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-07 18:46:30 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-05 00:10:04 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-05 00:10:04 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00