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filament/samples
Philip Rideout d3e7103ee5 Fix three bugs that caused bad normals with Suzanne.
(1) Suzanne's normal map is actually linear but we were telling GL that
it is SRGB, so the shader was not reading (0.5,0.5,1.0) from a perfectly
flat normal map.

(2) --linear in mipgen was not honored when consuming PNG files.

(3) The build was not passing --linear to mipgen for the normal map.
2018-09-20 10:01:43 -07:00
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