80 lines
1.8 KiB
GLSL
80 lines
1.8 KiB
GLSL
//------------------------------------------------------------------------------
|
|
// Uniforms access
|
|
//------------------------------------------------------------------------------
|
|
|
|
#define FILAMENT_OBJECT_SKINNING_ENABLED_BIT 0x1u
|
|
#define FILAMENT_OBJECT_MORPHING_ENABLED_BIT 0x2u
|
|
#define FILAMENT_OBJECT_CONTACT_SHADOWS_BIT 0x4u
|
|
|
|
/** @public-api */
|
|
highp mat4 getViewFromWorldMatrix() {
|
|
return frameUniforms.viewFromWorldMatrix;
|
|
}
|
|
|
|
/** @public-api */
|
|
highp mat4 getWorldFromViewMatrix() {
|
|
return frameUniforms.worldFromViewMatrix;
|
|
}
|
|
|
|
/** @public-api */
|
|
highp mat4 getClipFromViewMatrix() {
|
|
return frameUniforms.clipFromViewMatrix;
|
|
}
|
|
|
|
/** @public-api */
|
|
highp mat4 getViewFromClipMatrix() {
|
|
return frameUniforms.viewFromClipMatrix;
|
|
}
|
|
|
|
/** @public-api */
|
|
highp mat4 getClipFromWorldMatrix() {
|
|
return frameUniforms.clipFromWorldMatrix;
|
|
}
|
|
|
|
/** @public-api */
|
|
highp mat4 getWorldFromClipMatrix() {
|
|
return frameUniforms.worldFromClipMatrix;
|
|
}
|
|
|
|
/** @public-api */
|
|
highp vec4 getResolution() {
|
|
return frameUniforms.resolution;
|
|
}
|
|
|
|
/** @public-api */
|
|
highp vec3 getWorldCameraPosition() {
|
|
return frameUniforms.cameraPosition;
|
|
}
|
|
|
|
/** @public-api */
|
|
highp vec3 getWorldOffset() {
|
|
return frameUniforms.worldOffset;
|
|
}
|
|
|
|
/** @public-api */
|
|
float getTime() {
|
|
return frameUniforms.time;
|
|
}
|
|
|
|
/** @public-api */
|
|
highp vec4 getUserTime() {
|
|
return frameUniforms.userTime;
|
|
}
|
|
|
|
/** @public-api **/
|
|
highp float getUserTimeMod(float m) {
|
|
return mod(mod(frameUniforms.userTime.x, m) + mod(frameUniforms.userTime.y, m), m);
|
|
}
|
|
|
|
/** @public-api */
|
|
float getExposure() {
|
|
// NOTE: this is a highp uniform only to work around #3602 (qualcomm)
|
|
// We are intentionally casting it to mediump here, as per the Materials doc.
|
|
return frameUniforms.exposure;
|
|
}
|
|
|
|
/** @public-api */
|
|
float getEV100() {
|
|
return frameUniforms.ev100;
|
|
}
|